About this Research Topic
Game-based educational methods were implemented in recent years to promote open-mindedness and prosociality in youngsters. In particular, the use of organized games and the interactions that result from group play make game-based learning programs a natural tool for fostering desirable behaviors. Moreover, when games are introduced in a family environment, the repeated interaction between players can lead adults to be part of the process and improve positive behaviors too. Indeed, games often require players to follow defined rules and coordination among players, including cooperative actions and the ability to resolve problems peacefully. Nevertheless, games are not substitutes for other forms of educational methods. They must be well-organized and integrated with traditional teaching for their potential to be useful to the scope. Thus, assessing how organized educational programs, repeated games activities and the use of any kind of game (from digital to analog) can foster open-mindedness and prosocial behaviors, is one of the main concerns when implementing policy-related programs, which connect game-based learning to social conscience.
The main aim of this Research Topic is to collect empirical studies to better understand how game-based educational programs positively impact on young adults and also their families, prosocial behaviors and open-mindedness approaches. In particular, we are interested in which kind of game-based educational activities or which (digital or analog) game mechanisms are preferred to foster social changes in behaviors.
We welcome contributions from researchers in any area, especially those using games as an educational and social change tool, and closely examine their impact on prosocial behaviors and open-mindedness attitude. Possible areas of contributions that can be addressed, but are not limited to, are:
• evaluate how game-based educational programs can affect prosocial behaviors
• are games useful to learn and improve social norms?
• game-based learning for the development and diffusion of scientific culture and approaches
• the roles of game mechanisms in fostering positive related behaviors
• design game-based educational programs for learning and well-being purpose and evaluate how they can be used in teaching
• the role of repeated games activities in the family setting to learn.
Keywords: education, prosociality, open-mindedness, scientific culture, game-based learning
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.