About this Research Topic
The goal of this article collection is to bring together researchers from academia and industry from various areas concerning free-hand interaction in virtual reality, pervasive computing, psychology, human-robot interaction, or any other related field. Currently, the domain is rather fragmented with a tremendous amount of work published each year yet scattered across different venues and broadly focused journals. Thus, we welcome research within the particular topics focused on freehand interaction, such as grasp and touch in virtual/augmented reality, that crosses the borders of different domains and may foster discussion and future collaboration. The goal is to advance the conceptual groundwork in the area and enable the transfer of the results into praxis.
We seek original, unpublished papers documenting research contributions, practice, and experience, or systems and novel applications. Critical reviews, surveys, or eye-opener essays are also welcomed and appreciated. Papers are of variable length, which should match the level of detail of description for the research contribution. Reviews, essays, and conceptual contributions will be reviewed based on their originality and ability to provoke discussions and collaboration across domains. User interface evaluations and meta-evaluations are strongly encouraged for any scientific contribution. Additional information and formatting instructions can be found here. Specific topics include, but are not limited to:
- Freehand interaction techniques and paradigms in virtual and augmented reality
- Touch and multi-touch technologies for interaction with virtual objects
- Hand and finger tracking techniques and devices
- Tangible interaction using active, passive, or dynamic-passive proxies
- Hand redirection techniques
- Adaptive and perceptual-inspired spatial interaction interfaces
- Gesture- and micro gesture-based spatial interaction paradigms
- Kinematics-based hand grip and lift in virtual environments
Keywords: Virtual Reality, Interaction, Hand Tracking, Virtual Grasp, Prehension, Hand Redirection, Passive Haptics, Dynamic Passive Haptics, Active Feedback
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.