About this Research Topic
Given the current situation of COVID-19, we have seen a shift in the face to face exercise and rehabilitation due to various groups shielding (aging, neurological). More so we have seen rehabilitation moving to a digital platform such as Zoom exercise classes. We know from previous work that exergaming and virtual reality training can be effective for older adults and neurological conditions to train and re-train cognitive function, mobility, and improve postural control. There has been a shift from the use of commercial exergaming (Wii Fit, XBOX Kinect) to bespoke purpose developed exergames such as MIRA rehabilitation, VR games like HTC Vive, and app-based solutions. We would like to explore in this Research Topic the theoretical rationale behind technology-driven exercise approaches and the effectiveness of such technological advancements applied in aging and neurological conditions. We welcome contributions, in the form of any article types, including, but not limited to:
• Systematic reviews on aging and neurological conditions around exergaming/virtual reality and technological advancements for exercise;
• Research studies (pilot, feasibility, RCT) on the use of technology for improving exercise in particular postural control and gait in older adults and neurological conditions;
• The use of game-based applications to increase physical activity in aging and neurological conditions;
• Methodological papers describing the rationale, design, and methods underlying Serious Games development targeting specific populations/neurological deficits.
Keywords: Aging/Elderly, Telerehabilitation, Exergames, Serious Games, Physical Activity
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.