About this Research Topic
Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been equally used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased user motivation and engagement towards the “serious” objectives. This Research Topic plans to be a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it covers areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, interaction and simulation. We are interested in new scientific approaches and results from experiments and real-life applications.
Keywords: educational games, advergames, awareness raising games, neuroscience of games, games and cognition
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