About this Research Topic
In that spirit, contributions from a wide range of fields are welcomed, including but not limited to sports science, psychology, game studies, communication studies, fandom studies, and media studies. Qualitative, quantitative, and critical studies are all welcomed, and we strongly encourage interdisciplinary collaborations. Although studies may prioritize either traditional sports or esports, both need to be addressed in the finished work. Studies could consider how fans interact with one another in offline or online spaces. Another option could be to compare and contrast sports and esports fandoms. Studies could also look at the theoretical linkages between sports and esports via fandom culture. Research could also take a cross-cultural approach and examine fan activities across both nations and types of sports/esports. These are some beginning ideas, but we eagerly anticipate what you have in mind.
We aim to publish a collection of articles (Original Research, Review, Mini Review, Brief Research Reports, Perspective, Conceptual Analysis and Opinion) that cover one or more of the following themes:
Use of technology across (e)sports fandoms
Social interactions between players and (e)sports fandoms
The impact of culture on (e)sports fandoms
Toxicity and/or hooliganism in (e)sports fandoms
Histories of (e)sports fandoms
The relationship between corporations and (e)sports fandoms
Fan productions among (e)sports fandoms
Crossover events between traditional and esports
Keywords: sport fandoms, fandom, esport, traditional, hooliganism, toxicity
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.