About this Research Topic
To contribute to establishing the empirical foundation regarding the role of recent simulation tools developed for tailoring photorealistic XR experiences and their potential interplay with individual and contextual factors in influencing the perceived realism of XR experiences, this special issue calls for papers that explore the intersection of technical and human elements in determining the perceived realism of XR experiences. In this special issue, we invite authors to present their latest empirical work examining the effects of recent simulation tools (e.g., 3D modelling, motion capture) and their possible interplay with human factors (e.g., dispositional traits, biological traits) and contextual factors (e.g., task characteristics) in influencing users' perceived realism of XR experiences. Perceived realism, in this special issue, can be extended to various concepts that share conceptual meaning with realism—e.g., presence, embodiment, plausibility illusion, and immersion. Although priority will be given to empirical work, position papers will also be considered for publication. Submissions must focus on recent XR technologies such as VR, AR, and MR, in which relevant simulation tools are implemented to construct photorealistic XR experiences.
Keywords: Extended Reality, Virtual Reality, Augmented Reality, Mixed Reality, Immersive Technologies, Simulation, Emotional Responses, Cognitive Processing
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.