About this Research Topic
Research on extended reality concerning learning has oftentimes investigated comparisons between different media or different combinations of design elements. However, studies investigating how the effect of specific design elements on learning can be explained theoretically are still rare. Therefore, this research topic aims to investigate the working mechanisms of different design elements on learning-relevant variables using state-of-the-art theories, including, for example, the cognitive-affective-social theory of learning in digital environments, dual process theories, and theories on presence and motivation.
We welcome contributions investigating the working mechanics of learning in extended reality using empirical qualitative and quantitative methods (e.g., experiments, meta-analyses, literature reviews) concerning specific design elements. Topics may include, but are not limited to:
- the role of immersion and presence in learning
- investigating working mechanisms for different design principles, e.g., using the cognitive-affective theory of multimedia learning
- differences in intuitive and reflective processes for learning
- individualization of design elements
- adaptive virtual environments
- the role of motivation for learning in extended reality (e.g., through implementing gamification)
- the role of embodied digital technologies (e.g., virtual agents, virtual machines, avatars) in learning
Keywords: design elements, virtual reality, augmented reality, learning, design principles, experiments
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.