About this Research Topic
In virtual environments, the user’s body is represented as virtual avatars. In augmented reality systems, there is no need to have virtual avatars for the user’s physical body. However, in the context of collaboration, virtual avatars representing collaborators in an augmented environment have a strong effect on social co-presence. In other words, cross-reality collaboration between virtual, augmented, and mixed reality systems provides additional challenges to the concept of co-presence when each collaborator is represented in different realities, virtual versus real. The contrast of physical and virtual bodies proposes inconsistencies that needs to be managed by mixed reality designers and researchers to maximize collaboration effectiveness. How a physical user can feel the presence of virtual avatars within a collaborative mixed reality environment and vice versa is an intriguing research question in this area.
In this Research Topic, we are particularly interested in work exploring the impacts of embodiment and presence in the context of collaborative mixed reality. Additionally, researchers exploring the best practices for designing avatars to support collaborations among users of virtual, augmented, and mixed reality systems are encouraged to contribute to this Research Topic.
Topics include, but are not limited to, the following:
• Applying embodiment concepts and approaches, in mixed reality for collaborative tasks for the purpose of virtual co-working or teaching and learning.
• Approaches to maximise virtual sense of presence, such as innovations in virtual avatars through optimised rendering, volumetric, or point-cloud visualisation
• Designing innovative interactions between virtual avatars and ‘real’ people for collaborative working and learning environments in mixed reality systems
• Addressing consistency issues when collaborating in different physical locations are meeting together in a virtual, augmented, or mixed reality spaces
• Approaches and implementation for utilising sense of embodiment experiences for education, training, and other collaborative domains
• Challenges with creating realistic avatar versus human interactions in mixed reality collaborative spaces
• Studies on creating and the effects of social co-presence in mixed/augmented reality collaboration environments, such as virtual classrooms or meetings
Keywords: Embodiment, Presence, Collaboration, mixed reality, education
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.