About this Research Topic
In this call, we are particularly interested in work examining the constructs that we use to describe and assess AR/MR/VR. Specifically, what are the constructs that matter, and how do we measure those constructs?
For example, the role of presence is widely accepted as impacting user experiences in VR, but no similar construct currently exists for MR/AR applications. Does this mean that presence is only meaningful in VR applications? Other questions of interest include:
• What does UX even mean in AR/MR/VR?
• What are similarities and differences between AR/MR/VR from a UX perspective?
• How can we evaluate UX in AR/MR/VR? Can objective measures be identified?
• Is presence meaningful in AR/MR? Do we need new constructs?
• What breakthroughs are necessary to advance evaluation of AR/MR/VR experiences?
• Where does interaction fidelity fit in?
• Is it beneficial to customize interface techniques for individual differences? If so, when and how?
Technologies across the reality-virtuality continuum may in some cases be used to achieve the same goals, but offer different UX opportunities and challenges. Understanding the connections between users’ experiences and the effectiveness of AR/MR/VR systems will advance our discipline. Work is needed to update the frameworks that we use to describe these systems. We encourage work that delves into these topics to help push forward our understanding from a theoretical and applied perspective. We do not require original user studies, and would welcome work in which previous research is analyzed from this new perspective.
Keywords: Augmented reality, virtual reality, mixed reality, presence, user experience
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.