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ORIGINAL RESEARCH article
Front. Psychol.
Sec. Sport Psychology
Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1553327
This article is part of the Research Topic Exploring Motor Imagery Across the Lifespan – Gaps Between Practical Applications and Theoretical Frameworks View all 5 articles
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In the field of sports psychology, imagery training plays a significant role in enhancing athletes' mental preparation and optimizing sports performance. This study aims to investigate the effects of the Virtual Reality-Based Imagery (VRBI) training model on muscle activation and kinesthetic motor imagery skills in athletes. Specifically, the study compares the VRBI model with traditional imagery methods, including Visual Motor Behavior Practice (VMBP) and Video Modeling (VM), to determine its effectiveness in improving neuromuscular responses. A quasi-experimental design with repeated measures was employed, involving 30 bodybuilders and fitness athletes who were randomly assigned to VRBI, VMBP+VM, and control groups. Muscle activation was measured using surface electromyography (sEMG) across a 12-week intervention period. The intervention protocols included progressive relaxation, video modeling, and imagery exercises tailored to enhance kinesthetic motor imagery skills. The results revealed that the VRBI model significantly increased muscle activation levels and kinesthetic motor imagery skills compared to both the VMBP+VM and control groups (p < .01). Notably, athletes in the VRBI group achieved peak muscle activation one week earlier than those in the VMBP+VM group, demonstrating a faster adaptation process. Additionally, VRBI training led to a more substantial improvement in imagery skills, suggesting its superiority in mental training interventions.In conclusion, the VRBI model offers a more effective approach to enhancing muscle activation and kinesthetic motor imagery skills in athletes. These findings highlight the potential of VRBI as a valuable tool for optimizing sports performance and accelerating peak performance achievement.
Keywords: virtual reality, Imagery training, PETTLEP, Muscle activation, peak performance
Received: 30 Dec 2024; Accepted: 11 Feb 2025.
Copyright: © 2025 Bedir, Bedir, Yılmaz, Ağduman, Şen, Kıyıcı, Korkmaz, Yıldız and Çelik. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence:
Fatih Bedir, Faculty of Sport Sciences, Atatürk University, Erzurum, Türkiye
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
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