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ORIGINAL RESEARCH article

Front. Psychol.
Sec. Sport Psychology
Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1514301

The temporal structure of multiple visuomotor processes in baseball batting: insights from a virtual reality system

Provisionally accepted
Naoki Saijo Naoki Saijo *Takehiro Fukuda Takehiro Fukuda Makio Kashino Makio Kashino
  • NTT Communication Science Laboratories, Atsugi, Japan

The final, formatted version of the article will be published soon.

    Baseball batting is an inherently complex visuomotor task that requires the rapid processing of multiple cognitive-motor computations within a split second. The key components of these computations include the sense of timing, swing decision-making, and swing adjustment. Although each of these components has been studied independently, few studies have addressed their temporal integration. As such, we explored the temporal structure of visuomotor processes in baseball batting using a virtual reality (VR) batting training system. The VR system simulated a mixed sequence of fastballs and breaking balls in which participants were instructed to swing at strikes or take at balls, thus mimicking a real pitcher-batter scenario. The sequence also included pitches where the ball became occluded midway, requiring the participants to maintain accurate swings. Twenty-three batters from a professional Japanese baseball team participated in this experiment. They exhibited the ability to adjust swing timing based on pitch speed, make swing decisions based on strike/ball discrimination, and adjust swing trajectories according to the ball plate location. However, we observed performance deterioration with occluded pitches, particularly in the swing trajectory adjustment, which significantly declined. Swing decision-making showed minor decline, whereas swing timing adjustment remained unaffected. These results indicate that an occluded ball trajectory affects swing adjustment and partially impacts swing decision-making. These findings suggest a temporal structure in the brain's processing: After the start of pitching, the batter's brain first handles the computations for swing timing adjustment, followed by swing decision-making, and finally swing trajectory adjustment. Furthermore, the results highlight the potential of VR training systems as powerful tools for elucidating the intricate mechanisms underlying athletic skills.

    Keywords: virtual reality, baseball batting, Visuomotor processing, decision-making, Ecological Validity

    Received: 20 Oct 2024; Accepted: 10 Jan 2025.

    Copyright: © 2025 Saijo, Fukuda and Kashino. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Naoki Saijo, NTT Communication Science Laboratories, Atsugi, Japan

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.