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OPINION article

Front. Psychol., 03 December 2024
Sec. Developmental Psychology

Virtual reality for autism: unlocking learning and growth

\r\nChiara Failla,Chiara Failla1,2Paola Chil,Paola Chilà1,3Noemi Vetrano,Noemi Vetrano1,4Germana Doria,Germana Doria1,3Ileana Scarcella,Ileana Scarcella1,3Roberta Minutoli,Roberta Minutoli1,3Alberto ScandurraAlberto Scandurra1Stefania GismondoStefania Gismondo1Flavia Marino
Flavia Marino1*Giovanni PioggiaGiovanni Pioggia1
  • 1Institute for Biomedical Research and Innovation (IRIB), National Research Council of Italy (CNR), Messina, Italy
  • 2Department of Human and Society Sciences, University of Enna Kore, Enna, Italy
  • 3Faculty of Psychology, International Telematic University Uninettuno, Rome, Italy
  • 4Department of Cognitive, Psychological Science and Cultural Studies, University of Messina, Enna, Italy

Introduction

In the realm of autism spectrum disorder (ASD), the dynamic intersection with cutting-edge technology, particularly Virtual Reality (VR), has emerged as a groundbreaking pathway for both educational and therapeutic interventions. ASD, characterized by difficulties in social communication and repetitive behaviors, presents unique challenges in navigating daily social interactions (American Psychiatric Association, DSM-5 Task Force, 2013). In recent times, there has been a notable increase in the utilization of technology innovations, particularly virtual reality, to address the varied requirements of people with autism spectrum disorders (Burdea and Coiffet, 2017; Glaser and Schmidt, 2022). This emerging field of autism and technology symbiosis holds promise for improving social, cognitive, and linguistic abilities in a tailored and encouraging way. VR stands out as a key player primed for fast expansion in the modern period, where Information and Communication Technology systems (ICTs) are orchestrating disruptive changes across sectors (UNCTAD, 2020). With its roots in computer graphics, virtual reality (VR) produces rich, sensory experiences for users in virtual surroundings. Immersive VR (IVR) systems, such as Head-Mounted Displays (HMDs), have contributed significantly to the emergence of VR, especially in the field of healthcare. The academic community has gradually explored the use of IVR in healthcare, with the goal of improving learning rates and addressing particular issues related to neurodevelopmental disorders like ASD. The advantages of IVR are well matched with the traits of people with ASD, such as their innate love of technology, superior visual recall, and increased sensitivity to visual-spatial information (Glaser and Schmidt, 2022; Schmidt et al., 2021b). By reducing social anxiety and facilitating teaching in realistic, adaptable virtual worlds, this technology promotes a regulated and reproducible learning context (Zhang et al., 2022; Karami et al., 2021; Parsons, 2016). The literature underscores a surge in studies focusing on IVR as a pivotal training and learning intervention for individuals with ASD, highlighting its profound impact on addressing the core symptoms of the disorder (Bozgeyikli et al., 2018; Miller and Bugnariu, 2016; Lorenzo et al., 2019). However, the effectiveness of IVR stands contingent on its integration with a carefully designed learning strategy, emphasizing the need for a holistic approach in leveraging the potential of this transformative technology for individuals on the autism spectrum.

Virtual reality and autism spectrum disorder

Advances in technology, particularly in the field of virtual reality (VR), have contributed to the rehabilitation of motor, cognitive and social functions in different areas of neurodevelopment (Molteni, 2019). The general goal of VR in a rehabilitation context is to facilitate the exercise of impaired functions, allowing individuals to manage, overcome, reduce or compensate for deficits. A reference by Stramba Badiale (2019) highlights the impact of VR on cognitive performance, underlining its potential as a therapeutic tool and therefore validating the effectiveness of this tool in the rehabilitation context. In the context of ASD, VR has emerged as an effective tool to create authentic virtual environments that improve social skills in a safe environment. VR treatments conducted through individual sessions, have different purposes for children with ASD, which include preparation for public speaking, the development of both simple and complex social skills, the acquisition of stress management techniques and the development of new skills. A particularly advantageous aspect of VR sessions is the characteristic of having a controlled environment in which it is possible to make mistakes, lowering the levels of anxiety perceived and experienced in natural situations of social contexts that are always very unpredictable. The evolution of VR technology supports its integration into educational practices for both children and adults, offering immersive 3D scenarios that can produce the development of adaptive behaviors. The choice of VR technology is fundamental to replicate the characteristics of the real world and structure behaviors. The main strengths of VR include controllability, replicability and its beneficial impact for individuals in experiencing unfamiliar social situations (Lorenzo et al., 2019; Parsons and Mitchell, 2002). It is essential to note that the immersive nature of VR requires individuals to wear specific devices, which may raise concerns about perceived invasiveness, especially among individuals with ASD who in some cases, due to sensory aspects, may poorly tolerate the use of the device and therefore, potentially negatively influence acceptance and willingness to participate in VR-based interventions. All of this highlights the importance of considering the psychological and sensory aspects of technology implementation, especially when working with populations facing unique challenges such as ASD.

Virtual reality in autism therapy

VR in the field of autism stands out for its ability to offer a safe environment in which subjects can experience social situations and tasks, often difficult to deal with in real life (Mesa-Gresa et al., 2018). Research emphasizes different areas of intervention with a main focus on improving social skills (Ip et al., 2018; Manju et al., 2018; Bekele et al., 2016; Didehbani et al., 2016; Ip et al., 2016; Ke and Lee, 2016) and also shows the use of VR as a tool with good potential in promoting the understanding and management of emotions by facilitating the development of such skills for children with ASD (Chen et al., 2016; Lorenzo et al., 2016; Chen et al., 2015; Lamash et al., 2017). Research also demonstrates how communication represents another crucial area of intervention in which technology offers tools to facilitate both verbal and non-verbal communication (Taryadi, 2018; Parsons, 2015; Cai et al., 2013). At the same time, there is a growing interest in applying virtual reality to help individual with ASD deal with tasks of daily living (Adjorlu et al., 2017; Lamash et al., 2017; Wade et al., 2016). Various studies, mainly using Oculus technology, show the effectiveness of virtual reality in teaching social skills. Examples in the literature include “Bob's Fish Shop,” a VR environment designed for the Oculus Rift headset, aimed at helping children with ASD practice typical social interactions and conversational skills within a virtual store (Schmidt et al., 2021a), as well as studies demonstrating success in teaching safety and sensory regulation skills (Stewart Rosenfield et al., 2019; Dixon et al., 2020). Additionally, VR has been shown to be effective in teaching monetary skills and supporting social skill development through role-play scenarios (Johnston et al., 2020). While the existing literature focuses predominantly on Oculus Rift technology, the potential application of newer platforms such as Oculus Quest remains an area of future exploration. Scientific evidence underscores the success of VR, in conjunction with robotic instrumentation, in improving the social, cognitive, and communication skills of individuals with autism, presenting promising avenues for new modalities of rehabilitative interventions.

Artificial intelligence and technology in autism therapy

Artificial intelligence (AI) has the potential to significantly contribute to the personalization of assistive devices for people with autism (https://www.verywellhealth.com/assistive-technology-for-autism-5076159, accessed December 15, 2023). Real-time adaptation of assistive technology could be a potential application of artificial intelligence. This means that settings on devices may be automatically changed in response to user activities and interactions. For example, AI can intervene to provide targeted support if a person with autism shows symptoms of stress or dissatisfaction. As shown by Iannone and Giansanti (2024) in a narrative review, the intersection between artificial intelligence and technology can have a great impact on intervention pathways in the field of autism. Over the past 5 years, research has focused on various aspects of autism characteristics using technology-enhanced AI. For example, the use of AI-driven socially assistive robots and smart glasses is proving promising for improving social-emotional behaviors and facilitating school inclusion (Silvera-Tawil et al., 2022; Jain et al., 2020; Vahabzadeh et al., 2018; Keshav et al., 2017). Another type of use of AI and technology concerns the use of advanced machine learning algorithms that are enhancing recommendation systems for sensory management and automatic diagnosis of ASD, offering new tools for therapists, teachers and families (Kumar and Das, 2021).

Synergy of VR and AI in autism

The convergence of artificial intelligence (AI) and virtual reality (VR) can open transformative paths in autism interventions, providing highly personalized and dynamic therapeutic environments. VR, thanks to its immersive capabilities, allows individual with ASD to practice essential social and daily living skills in interactive and controlled contexts that can help lower the anxiety levels typical of subjects in these situations. Meanwhile, the addition of AI amplifies the adaptability and personalization of these experiences by allowing real-time adjustments in response to the behavior and emotional state of the user, favoring the possibility of carrying out training that can control internal variables of the individual that can usually be an obstacle during the learning phases. Thus, this synergy allows AI to monitor stress indicators and automatically adapt VR environments to reduce anxiety and improve participant engagement by promoting a more supportive learning space and less characterized by unpredictability and the possibility of failure for the subject. The integration of advanced machine learning algorithms also enables VR platforms to provide precise and evidence-based support for therapists, educators and healthcare professionals (https://www.verywellhealth.com/assistive-technology-for-autism-5076159, accessed December 15, 2023) (Iannone and Giansanti, 2024; Silvera-Tawil et al., 2022; Jain et al., 2020; Vahabzadeh et al., 2018; Keshav et al., 2017; Kumar and Das, 2021). The use of AI-driven VR for autism intervention therefore offers new levels of personalization and accessibility in therapeutic approaches.

Discussion

The VR and AI technologies are emerging as game-changing tools in autism interventions, offering highly customizable and immersive solutions to address the complex social, cognitive and behavioral challenges of individuals with ASD. VR's ability to create safe, controllable and repeatable environments enables targeted learning, reducing anxiety associated with real-world settings and facilitating the generalization of learned skills. Integration with AI further amplifies the effectiveness of these interventions, allowing for dynamic, real-time adaptation to the specific needs of each individual, thanks to features such as speech recognition, behavioral analysis and personalized sensory interaction. Furthermore, technological advances, such as the use of more accessible and mobile platforms, promise to expand access to these resources, overcoming traditional logistical barriers. A crucial element to maximize the effectiveness of these technologies is the development and implementation of new research protocols that ensure scientifically validated and standardized use, without sacrificing the aspect of customization. Structured protocols would help identify best practices, offering clear guidelines for professionals working with individuals with ASD. At the same time, the flexibility to adapt interventions to the unique needs of each person, using artificial intelligence to calibrate virtual experiences in real time, would significantly reduce the risk of error and exposure to external social judgment, which is often a source of discomfort for these individuals. Standardization combined with personalization can help provide more effective support for the development of social, cognitive and communication skills, offering individuals with ASD more structured and safe opportunities to address daily challenges. Creating a balance between standardization and adaptability would allow for more replicable and scientifically robust interventions, opening new avenues for inclusive and high-quality therapeutic approaches.

Author contributions

CF: Writing – review & editing, Writing – original draft, Conceptualization. PC: Writing – original draft. NV: Writing – original draft. GD: Writing – original draft. IS: Writing – original draft. RM: Writing – original draft. AS: Writing – original draft. SG: Writing – original draft, Project administration. FM: Writing – review & editing, Supervision, Project administration. GP: Writing – review & editing, Supervision, Project administration.

Funding

The author(s) declare financial support was received for the research, authorship, and/or publication of this article. This research was funded by Project RI-CONNETTERSI Fondazione Con i Bambini - Bando un passo avanti - Idee innovative per il contrasto alla povertà educativa minorile, Fondazione di Comunità di Messina, Onlus, Municipality of Messina, ME, 2018-PAS-01471.

Conflict of interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher's note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

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Keywords: virtual reality, autism spectrum disorder, technology, learning, sensory stimulation

Citation: Failla C, Chilà P, Vetrano N, Doria G, Scarcella I, Minutoli R, Scandurra A, Gismondo S, Marino F and Pioggia G (2024) Virtual reality for autism: unlocking learning and growth. Front. Psychol. 15:1417717. doi: 10.3389/fpsyg.2024.1417717

Received: 10 May 2024; Accepted: 18 November 2024;
Published: 03 December 2024.

Edited by:

Fabrizio Stasolla, Giustino Fortunato University, Italy

Reviewed by:

Kriti Mishra, Lincoln County Hospital, United Kingdom

Copyright © 2024 Failla, Chilà, Vetrano, Doria, Scarcella, Minutoli, Scandurra, Gismondo, Marino and Pioggia. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Flavia Marino, ZmxhdmlhLm1hcmlubyYjeDAwMDQwO2lyaWIuY25yLml0

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.