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ORIGINAL RESEARCH article

Front. Psychol.
Sec. Neuropsychology
Volume 15 - 2024 | doi: 10.3389/fpsyg.2024.1402894
This article is part of the Research Topic Gamification as Intervention Strategy for Neuropsychological Rehabilitation View all 5 articles

A feasibility and usability study of virtual reality tool (VESPA 2.0) for cognitive rehabilitation in patients with Mild Cognitive Impairment: an ecological approach

Provisionally accepted
Desirèe Latella Desirèe Latella 1Caterina Formica Caterina Formica 1*Augusto Ielo Augusto Ielo 1Pietro Grioli Pietro Grioli 1Angela Marra Angela Marra 1Daniela Costanzo Daniela Costanzo 1Emanuele M. Merlo Emanuele M. Merlo 2Salvatore M. Pappalardo Salvatore M. Pappalardo 2Francesco Corallo Francesco Corallo 1Silvia Marino Silvia Marino 1Angelo Quartarone Angelo Quartarone 1Rocco S. Calabrò Rocco S. Calabrò 1Giuseppa Maresca Giuseppa Maresca 1
  • 1 Bonino Pulejo Neurology Center (IRCCS), Messina, Italy
  • 2 University of Messina, Messina, Sicilia, Italy

The final, formatted version of the article will be published soon.

    Dear Editor, I am writing to submit my manuscript titled "Efficacy of Virtual Reality Tool (VESPA 2.0) for Cognitive Rehabilitation in Patients with Mild Cognitive Impairment" for consideration for publication in your esteemed journal. It focuses on cognitive rehabilitation application development designed for patients with mild cognitive impairment (MCI). I want to emphasize the relevance and significance of my study to your journal for several reasons: -This study aligns with the context of virtual reality for cognitive rehabilitation, an area of growing interest for researchers and healthcare professionals. VESPA 2.0 offers an approach to addressing challenges with MCI, making a significant contribution. -VESPA 2.0 integrates scientifically validated methodologies with digital tools, providing a personalized, flexible, and ecological approach to managing MCI. -Our findings offer important practical implications for healthcare professionals. The evidence supports the proposed application's effectiveness and utility, offering new rehabilitative treatment perspectives to improve the quality of life and well-being of MCI. -Scientific research focused on praecox diagnosis and individualized risk factors of this clinical condition. Still, rehabilitation plays a crucial role in maintaining cognitive skills in the absence of efficacious drug therapies. This study could provide evidence and perspectives on the cognitive rehabilitation area. Sincerely, Caterina Formica

    Keywords: Mild Cognitive Impairment, virtual reality, Neurological Disorder, Cognitive rehabilitation, Neurorehabiliation

    Received: 18 Mar 2024; Accepted: 27 Aug 2024.

    Copyright: © 2024 Latella, Formica, Ielo, Grioli, Marra, Costanzo, Merlo, Pappalardo, Corallo, Marino, Quartarone, Calabrò and Maresca. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Caterina Formica, Bonino Pulejo Neurology Center (IRCCS), Messina, 98124, Italy

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.