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ORIGINAL RESEARCH article

Front. Psychol.
Sec. Media Psychology
Volume 15 - 2024 | doi: 10.3389/fpsyg.2024.1374649

Unlocking Play Willingness: The Dual Pathways of Curiosity Drive and Downward Social Comparison in Game Advertising

Provisionally accepted
Dai Zetian Dai Zetian 1*Xue Juan Xue Juan 1*Du Jiaxin Du Jiaxin 2*Wee Hoe Tan Wee Hoe Tan 3
  • 1 School of Art, Suzhou University of Science and Technology, Suzhou, Jiangsu Province, China
  • 2 Faculty of Social Sciences and Liberal Arts, UCSI University, Kuala Lumpur, Malaysia
  • 3 International Institute of Science Diplomacy and Sustainability, UCSI University, UCSI University, Kuala Lumpur, Malaysia

The final, formatted version of the article will be published soon.

    The integrity and clarity of information have long been regarded as the cornerstones of advertising strategy. However, recent game advertising has taken a different approach. Specifically, incomplete game videos, especially those showcasing losing gameplay, are more likely to stimulate players' interest compared to complete videos of winning gameplay. This study, through five experiments, uncovers a dual-pathway mechanism behind this phenomenon. Firstly, information gaps resulting from incomplete videos trigger curiosity drive, compelling viewers to seek more information and reinforcing their willingness to engage in gaming. Secondly, witnessing failures in game demonstrations activates components of downward social comparison and competitive motivation. These findings offer valuable insights into the complex dynamics of game advertising, shedding light on the effects of information gaps, curiosity, and social comparison. They provide valuable implications for advertising strategies within the gaming industry.Advertising, Curiosity Driven, Downward Social Comparison, Need for Cognitive Closure. 2020), and successful behavior tends to induce consumer imitation (Lee et al., 2022).Building upon the analysis mentioned above, this study aimed to uncover the mechanism and rationale behind the use of information gaps and negative gaming experiences in game advertisements. This study seek to address the following questions: Why does the absence of information relative to complete information tend to stimulate players to download the game? And does observing others' gaming failures enhance the viewer's interest in gaming? In this context, this study was grounded in the concept of cognitive closure needs, while also considering downward social comparison as both a moderating and mediating variable, with the goal of revealing the psychological mechanism underlying this phenomenon.The term "curiosity" refers to an innate desire to learn and it is considered to be a relatively stable cognitive tendency (Kashdan et al., 2009). Perceptual and epistemic curiosity are divided into two categories by Berlyne (1960). Epistemic curiosity is the need or desire to learn something in order to dispel uncertainty (

    Keywords: Game Advertising, Curiosity Driven, Play willingness, Need for cognitive closure, downward social comparison

    Received: 22 Jan 2024; Accepted: 14 May 2024.

    Copyright: © 2024 Zetian, Juan, Jiaxin and Hoe Tan. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence:
    Dai Zetian, School of Art, Suzhou University of Science and Technology, Suzhou, Jiangsu Province, China
    Xue Juan, School of Art, Suzhou University of Science and Technology, Suzhou, Jiangsu Province, China
    Du Jiaxin, Faculty of Social Sciences and Liberal Arts, UCSI University, Kuala Lumpur, 56000, Malaysia

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.