Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres
A Corrigendum on
Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres
by Smith, E. T., Bhaskar, B., Hinerman, A., and Basak, C. (2020). Front. Psychol. 11:786. doi: 10.3389/fpsyg.2020.00786
In the original article, the analyses reported in Tables 3, 4, and 5 were erroneously run on an incomplete dataset (n = 90). The revised analyses utilizing the entire dataset for this study (n = 107) are presented in the revised Tables 3, 4, and 5, as presented below. The pattern of results does not differ between our originally reported statistics and those presented here.
The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.
Keywords: video games, genres, learning, life span, working memory, gaming habits
Citation: Smith ET, Bhaskar B, Hinerman A and Basak C (2021) Corrigendum: Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres. Front. Psychol. 12:687696. doi: 10.3389/fpsyg.2021.687696
Received: 29 March 2021; Accepted: 31 March 2021;
Published: 10 May 2021.
Edited and reviewed by: Mark J. Campbell, University of Limerick, Ireland
Copyright © 2021 Smith, Bhaskar, Hinerman and Basak. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Chandramallika Basak, cbasak@utdallas.edu