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ORIGINAL RESEARCH article

Front. Educ.
Sec. Digital Learning Innovations
Volume 9 - 2024 | doi: 10.3389/feduc.2024.1463635
This article is part of the Research Topic Emerging Technologies and Digital Innovations: Recent Research and Practices in Technology-enhanced Learning Environments View all 8 articles

Immersive poetry learning: a field study with middle school students

Provisionally accepted
  • 1 Lille Catholic University, Lille, France
  • 2 ETHICS EA7746, Lille, France
  • 3 Piktura, the school of image, Roubaix, France
  • 4 ICL, Junia, LITL, Lille, France
  • 5 Université de Lille, Lille, Nord-Pas-de-Calais, France
  • 6 ALITHILA, lille, France

The final, formatted version of the article will be published soon.

    The field of poetry learning is currently facing significant challenges, primarily due to a lack of motivation and interest among students. This has resulted in educators encountering difficulties in identifying suitable educational alternatives. To address the latter issue, immersive learning has emerged as a potential solution, as it has been demonstrated to enhance motivation and learning outcomes in a multitude of fields. In light of the aforementioned considerations, this field study seeks to examine the potential of virtual reality (VR) tools in enhancing the memorization of poetry by increasing engagement of the participants. The study concentrated on the acquisition of a French poem by a group of middle school students. A virtual environment has been developed for this purpose, tailored to the poem in question. The experimental design included a pretest, segmented learning sessions, a posttest, and a retention test. To evaluate student engagement, both motivation and sense of presence were measured using Likert-scale questionnaires, while memorization performance was assessed through a scoring system based on recall accuracy. The findings reveal that the VR group demonstrated significantly higher motivation compared to the control group, with a mean difference of 12.626 on a seven-point Likert scale (six items), indicating that VR is a notably more effective tool for enhancing motivation in poetry learning than traditional methods. Additionally, the VR group reported a significantly stronger sense of presence, with a mean difference of 6.111 on the same questionnaire scale, further suggesting that VR enhances students' sense of immersion in the learning experience. These results indicate that students using VR exhibited higher levels of overall engagement than those in the control group. However, this increased engagement did not lead to improved memorization outcomes, as there was no significant difference in recall accuracy between the two groups. A potential explanation for this discrepancy is the "novelty effect" of VR, which may have distracted students from focusing fully on the memorization task. The implications of integrating VR in educational settings are thus discussed.

    Keywords: virtual reality, Immersive Learning, Poetry, field study, middle school

    Received: 12 Jul 2024; Accepted: 18 Nov 2024.

    Copyright: © 2024 Reynaert, Possik, Demarey, Kieken, Abert and De Witte. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Vincent Reynaert, Lille Catholic University, Lille, France

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.