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SYSTEMATIC REVIEW article

Front. Educ.
Sec. Leadership in Education
Volume 9 - 2024 | doi: 10.3389/feduc.2024.1391560
This article is part of the Research Topic Building the Future of Education Together: Innovation, Complexity, Sustainability, Interdisciplinary Research and Open Science View all 16 articles

"Immersive Learning Platforms: Analyzing Virtual Reality Contribution to Competence Development in Higher Education -A Systematic Literature Review"

Provisionally accepted
  • 1 Catholic University of Cuenca, Cuenca, Ecuador
  • 2 University Institute of Education Sciences, University of Salamanca, Salamanca, Spain

The final, formatted version of the article will be published soon.

    Background: This study evaluates the effectiveness and pedagogical integration of Virtual Reality (VR), exploring its application in various educational contexts. In this systematic literature review, the role of virtual reality in enhancing competency development within higher education is examined.The search was conducted in two databases (Scopus and Web of Science) following the PRISMA method guidelines. Inclusion criteria were limited to studies that used virtual reality as a tool within the classroom, analyzing the competencies developed through its application.Results: Out of the 1671 articles retrieved, 61 full texts were selected for review, resulting in 27 academic articles published in the last five years. The findings highlight the capacity of virtual reality to foster interpersonal skills while simultaneously addressing the challenges of its integration. Discussion: The adoption of Virtual Reality (VR) in higher education is notable for its immersive learning experiences. Despite VR's significant contribution to education, its widespread integration faces challenges, including the high costs of VR technology and the lack of specialized educational software, which limits its accessibility across various academic disciplines.The advent of global technological advancements has unveiled numerous opportunities within the educational sector, with VR emerging as a transformative technology that offers immersive learning experiences, propelling educational methodologies beyond traditional boundaries. Through this SLR, it becomes evident that the application of VR in education transcends mere knowledge transfer, facilitating the development of critical competencies.

    Keywords: virtual reality, Educational Technology, Skills, higher education, knowledge society

    Received: 26 Feb 2024; Accepted: 09 Jul 2024.

    Copyright: © 2024 Cabrera-Duffaut, Pinto-Llorente and Iglesias-Rodríguez. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Augusto Cabrera-Duffaut, Catholic University of Cuenca, Cuenca, Ecuador

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.