- 1Center for Innovative Pharmacy Education and Research, University of North Carolina Eshelman School of Pharmacy, Chapel Hill, NC, United States
- 2Center for Design Thinking, Elon University, Elon, NC, United States
- 3Department of Health Behavior, University of North Carolina Gillings School of Global Public Health, Chapel Hill, NC, United States
- 4Department of Art, Elon University, Elon, NC, United States
- 5School of Education, University of North Carolina at Chapel Hill, Chapel Hill, NC, United States
Introduction: Design thinking (DT) is a creative, iterative approach to generating solutions that are desirable, feasible, and viable. Given its role in fostering creativity and innovation, a growing number of higher education instructors are teaching DT. Exploring how and what instructors know about DT and why they might teach it could provide critical insight into the ways in which DT is operationalized in higher education teaching and learning.
Materials and methods: A convergent parallel mixed methods design was used for data collected from online surveys administered to faculty teaching DT. The survey included items about DT practices, outcomes from DT, demographic characteristics, and course characteristics. Five open-text survey items queried participants about their definition of DT, why they teach DT, and what additional outcomes they observed. Descriptive statistics were used to analyze quantitative items and thematic analysis was used to analyze qualitative items.
Results: Participants (n = 49) represented various academic ranks, disciplines, types of institutions, and geographic locations. Analyses indicated clear congruence between quantitative and qualitative data. Definitions of DT aligned with well-known models of DT. Motivations for teaching DT included the promotion of personal development, DT proficiency, impact, and interpersonal skill development. Other positive student outcomes observed included increases in enthusiasm, self-awareness, empowerment, optimism, and a sense of belonging. Negative student outcomes included time constraints, teamwork conflicts, and student frustration.
Conclusion: Faculty believe that DT leads to highly valuable social innovation skill sets for students. This cross-institutional, multi-disciplinary study provides critical insight into faculty experiences and motivations for teaching DT, offering various strategies for instructors and institutions interested in fostering the uptake of DT within higher education.
Introduction
In recent years, numerous scholars, practitioners, and government agencies have drawn attention to the increasingly complex issues facing society (Stroh, 2015; Baruch, 2017; OECD, 2018b). Many governments, for example, are facing unprecedented economic and societal challenges (OECD, 2018a). Individuals must be prepared for rapid economic, environmental and social changes, including technologies that have not yet been invented and social problems that have not yet been anticipated (OECD, 2018b). Ongoing concerns about our ability to address these increasingly complex social problems have prompted calls for strategies that better equip college graduates to identify and implement effective solutions.
Design thinking (DT), sometimes referred to as human-centered design, is one specific and possible response to these social challenges. DT is a creative problem-solving approach for generating solutions that are desirable, feasible, and viable. The DT process aims to ensure that problems are well-defined and addressed through iterative engagements with stakeholders. Various DT models exist, including IDEO’s three-space model (i.e., inspiration, ideation, implementation), Stanford d.School’s five hexagons (i.e., empathize, define, ideate, prototype, test), and Creative Reaction Lab’s Equity-Centered Community Design phases (i.e., inviting diverse co-creators, building humility + empathy, defining + assessing topic/community needs, ideating approaches, rapid prototyping, and testing + learning) (Creative Reaction Lab, 2022; IDEO, 2022; Stanford d.School, 2022). Some posit that DT can overcome limitations of other problem-solving models by facilitating divergent thinking, embracing ambiguity, and fostering creative confidence (e.g., Kelley and Kelley, 2013; van de Grift and Kroeze, 2016; Panke, 2019; Wolcott and McLaughlin, 2020; Lake et al., 2021; Lake et al., 2023).
DT, and its role in fostering creativity and innovation, has garnered considerable attention in K-12 education (e.g., Katehi et al., 2009; Honey et al., 2014). It has been lauded as an integral cognitive process involving creation, experimentation, and evaluation with relevance across numerous subjects (Razzouk and Shute, 2012). Kelly and Cunningham (2019), for example, described unique ways to support K-12 students’ collaborative sense-making, reasoning with evidence, and assessing knowledge in engineering design while Li et al. (2019) advocated for idea generation and design thinking processes in mathematics education.
In higher education, a growing number of educators are teaching DT to help students more collaboratively and creatively address society’s increasingly ambiguous and complicated issues. While DT has historically been taught in collegiate disciplines related to business, engineering, and design (e.g., Wrigley and Straker, 2017), recent uptake has been seen in other disciplines, including education (e.g., Lake et al., 2018; Panke, 2019), leadership (e.g., Lake et al., 2019), and health sciences (e.g., McLaughlin et al., 2019; Wolcott et al., 2021; Skywark et al., 2022), among others. Faculty in medicine and public health, for example, have integrated DT into their curricula and partnered with design firms to better understand behavior in clinical settings (Carlisle and Ku, 2016; Ku et al., 2016; van de Grift and Kroeze, 2016; Niccum et al., 2017; Skywark et al., 2022). In the liberal arts, Miller (2017) suggested that “Design thinking that took the past more seriously could provide a framework in which humanists and scientists could work together on problems that need to be understood and even solved, such as climate, food, poverty, health, transportation, or built environments” (pg. 8).
DT has been operationalized within higher education courses using a diverse set of tools and processes, or “DT practices.” These practices support the DT process and focus on understanding and creating user-centered solutions, such as doing user research, focusing the problem definition from the user’s perspective, emphasizing active learning, getting feedback from users on the protype, and executing real world experiments to test ideas (Liedtka and Bahr, 2019; McLaughlin et al., 2022). In addition, educators have observed various outcomes from teaching DT – or “DT Outcomes,” including quality of solutions generated, individual adaptability and flexibility, and psychological benefits (McLaughlin et al., 2022). McLaughlin et al. (2022) also provided validity evidence for DT teaching and learning (DT-TL), demonstrating unique aspects of DT as an educational construct.
Although DT practices and outcomes have been previously described in higher education, DT pedagogy is incompletely understood - particularly in fields beyond traditional design disciplines (i.e., de-disciplined design). While it is known that faculty draw from various DT models (e.g., IDEO), how educators define DT within the context of their teaching remains underdescribed (McLaughlin et al., 2022). Further, educators who teach DT in higher education do so for a variety of reasons (e.g., Deitte and Omary, 2019) – yet, their hopes and motivations for teaching DT have not been explored in the context of DT-TL practices and outcomes.
Exploring how and what instructors know about DT and why they might teach it could provide critical insight into the ways in which DT is operationalized in higher education teaching and learning. Therefore, the purpose of this study was to describe DT definitions and motivations as it relates to the DT practices and outcomes that college educators experience in their courses.
Materials and methods
We utilized a convergent parallel mixed methods design that combined quantitative and qualitative data collected from online surveys administered to faculty teaching DT between fall 2020 and spring 2022 (Creswell and Clark, 2017). The survey was adapted from Liedtka and Bahr (2019), who studied DT within for-profit, non-profit, and government sectors (Jaskyte and Liedtka, 2022). Survey items were revised by the research team to align with the context of higher education. The final survey included quantitative items about DT practices, outcomes from DT, demographic characteristics (e.g., What is your gender identity?), and course characteristics (e.g., Was the term “design thinking” explicitly referenced in the course?). All DT practices and outcomes items used the stem: Please note how often, as a direct result of this specific course, you observed the following [practices/outcomes]: and were measured on a scale from 1-Never to 5-Almost Always. In addition, five open-text survey items queried participants about their definition of DT used in their courses, why they teach DT, what they hope for students to take from the course, what additional positive outcomes they observed, and any negative student outcomes observed.
Purposive sampling was used to identify and recruit participants based on their experience teaching DT in United States (U.S.) higher education (Schutt, 2006). Participants were recruited via emails to professional contacts, listservs, and networks. Due to the nature of the listservs and overlap between recruitment sources, a response rate could not be determined. The email included a description of the study and a link to the survey. Survey items measured quantitively were analyzed using descriptive statistics. Median and interquartile range (IQR) were used for ordinal variables, and frequency (percent) for categorical variables. Item reliabilities were calculated using Cronbach alpha (α). Open text survey items were analyzed using inductive coding by a single coder. Two open-text survey items resulted in the same codes and were subsequently aggregated (Why do you explicitly teach design thinking? and What is your hope for students after they take your design thinking course?). The research team reviewed all codes together and refined them as needed. In the final stage of analysis, quantitative items were mapped to qualitative themes as a means to support and provide further insight into the findings. This integration of quantitative and qualitative items elucidated alignment between the different types of data and enabled complementarity, which elaborates, enhances, and clarifies results and increases interpretability and validity of findings (Creswell and Clark, 2017). All analyses were completed in Microsoft Excel.
This project was submitted to the Institutional Review Boards at UNC (#20-2,316), Elon University (#21-031), Duke Campus (#2021-0168), and North Carolina State University (#23502). The submission was approved or determined to be exempt from further review by each review board according to 45 CFR 46.104. Written consent was obtained electronically from all participants at the start of the survey.
Results
Forty-nine participants completed the survey. Most were White (n = 34, 69.83%), Not Hispanic or Latino or Spanish Origin (n = 41, 83.67%), and female (31, 63.27%) (Table 1). They represented a wide variety of disciplines, including Arts and sciences (n = 13, 26.53%), Design (n = 7, 14.28%), Engineering (n = 6, 12.24%), and other disciplines such as Business, Health Sciences, Government, Communication, and Education. About half of the participants were from privately controlled schools (n = 29, 59.18%). Participants were from various types of institutions per U.S. Carnegie Classifications of Institutions of Higher Education, such as Research I institutions (n = 24, 48.97%) and Special Focus institutions (n = 7, 14.28%), and they represented various academic ranks, including Professor (n = 18, 36.73%), Associate Professor (n = 9, 18.37%), and Assistant Professor 13, 26.53%). Geographically, participants represented institutions from the Southeast (n = 28, 57.14%), Northeast (n = 8, 16.32%), Midwest (n = 5, 10.20%), Southwest (n = 3, 6.12%), and other (e.g., international) (n = 3, 6.12%).
Participants had differing types of formal DT training (e.g., certificate, course, workshop) and informal DT training (e.g., reading, consultation with experts), and varying years of experience, ranging from less than 1 year (n = 4, 8.16%) to more than 10 years (n = 10, 20.41%). Most participants indicated experience with the Stanford d.school (n = 29, 59.18%), IDEO (n = 28, 57.14%), and Design Justice (n = 10, 20.41%) models of DT. Time teaching DT ranged from less than 1 year (n = 10, 22.73%) to more than 10 years (n = 8, 18.18%). Most agreed that their course explicitly used the term DT (n = 40, 85.11%), had the resources needed for the course (n = 37, 80.43%), and that the physical space provided was conducive to learning (n = 32, 71.11%). Course enrollments ranged from 3 to 400, averaging 38.04 ± 65.95 students with teamwork comprising 65.27% ± 27.29% of the course time.
DT practices and outcomes
Table 2 provides the median and IQR for survey items. The most frequently observed DT practices included: Emphasized active listening among team members in order to find shared meaning (4.00, 1.00); Created a set of design criteria based on research (e.g., prioritized criteria for success) (4.00, 1.00); Generated a diverse set of ideas based on design criteria (4.00, 1.00); and Created prototypes of your ideas (e.g., storyboards, videos, mock-ups of offerings) (4.00, 1.00). Faculty least frequently Moved multiple ideas into prototyping and testing (3.00, 1.00). The DT practice items demonstrated high internal reliability (α = 0.86).
As it relates to outcomes of DT, faculty most frequently observed that their course Helped see problems in new ways, resulting in solving more promising problems (4.00, 0.00), Built trust among team members (4.00, 0.00), Helped people connect and support each other (4.00, 0.00), Encouraged people’s open-mindedness to try new things (4.00, 0.00), Kept people motivated to work on a project to achieve impact (4.00, 0.00), and Increased engagement of teammates involved in the design thinking process (4.00, 0.00). Outcomes least frequently observed included Built new relationships locally that continued after the initial project was completed (3.00, 2.00) and Enhanced other stakeholders willingness to collaborate on new solutions (3.00, 2.00). The outcomes of DT also demonstrated high internal reliability (α = 0.92).
DT definitions and motivations
Five prominent themes emerged from analyzing faculty participants’ definitions of DT: (1) human centered process, (2) systematic approach, (3) creative problem solving, (4) collaboration, and (5) mindset (Table 3). All five themes aligned with survey items related to DT practices. The understanding of DT as a human centered process, for example, encompassed definitions and phrases focused on the experiences and needs of others. For instance, one participant from the discipline of Design said DT is, “a process that allows you to research a phenomenon, utilizing the experiences of those being directly affected by the issue.” Similarly, participants indicated on the survey that students frequently Engaged in ethnographic tools or empathy/inspiration exercises/activities with others that may be impacted by our project (4.00, 2.00).
Participants from various disciplines described DT as a systematic approach and noted numerous DT processes, such as “framing, exploring, generating, prototyping and cultivating,” “framing and solving ambiguous problems,” “inspiration, ideation, and implementation,” “a set of facilitation techniques,” and “an iterative process.” Survey responses indicated that participants frequently observed systematic DT practices, such as Generated a diverse set of ideas based on design criteria (4.00, 1.00).
When participants explicated creative problem solving in their definition of DT, they contextualized the need for creativity by describing problems as “ambiguous,” “wicked,” “challenges,” “issues,” and “real-world.” On the survey, participants also frequently observed that students Generated a diverse set of ideas based on design criteria (4.00, 1.00). Similarly, the collaboration and mindset themes were apparent in the DT practices survey items, such as Worked in teams that recognized diverse contributions (4.00, 2.00) and Emphasized active listening among team members in order to find shared meaning (4.00, 1.00).
When asked why they teach DT and what they hope for students after the course, participants emphasized desires for students’: (1) personal development, (2) DT proficiency, (3) impact, and (4) interpersonal skill development (Table 4). These themes also all aligned with survey items related to outcomes of DT. Personal development, for example, was characterized more specifically by subthemes such as creative development, empowerment, and mindfulness. As noted by one participant from Communications, “I hope students learn to be mindful of their creative processes and learn from DT how being informed and reflective of one’s process could be enriching and helpful.” Participants also indicated on the survey that teaching DT Helped people involved to examine their own biases and preconceptions (4.00, 0.25) and Gave people more confidence in their own creative abilities (4.00, 1.00).
Participants also touted the importance of DT proficiency by explicating the importance of DT knowledge and application, as a participant from Management described that it “provides a process and way of understanding the world to create, [and] can be scaled and applied in many contexts” Survey items indicated that participants frequently observed that DT Helped see problems in new ways, resulting in solving more promising problems (4.00, 0.00) and Broadened understanding of what innovation is (4.00, 1.00).
Participants described their hope for students to enact positive change and impact after the course by “designing a more just world,” “creating positive change,” “address[ing] wicked problems,” and “build[ing] their capacities to address the challenges we are facing in the world today.” These elements were also apparent in survey items, such as Helped people involved to examine their own biases and preconceptions (4.00, 0.25) and Encouraged people’s open-mindedness to try new things (4.00, 0.00).
Participants also emphasized the importance of collaboration and empathy as interpersonal skills, such as hoping students “work collaboratively [and] learn to solicit user feedback in their work.” Numerous survey items also addressed interpersonal skills, with participants frequently observing that their course fostered the inclusion of input from stakeholders (4.00, 1.00), helped people connect and support each other (4.00, 0.00), and increased engagement of teammates involved in the design thinking process (4.00, 0.00).
Additional outcomes observed
When asked to Please list any other positive student outcomes you observed from the use of design thinking practices that were not discussed here, participants included enthusiasm, self-awareness, empowerment, integration of content with other courses, fostering optimism, and creating a sense of belonging. When asked to Please list any negative student outcomes you observed from the use of design thinking practices, participants noted time constraints (e.g., “Not having adequate time to fully follow through with the design thinking process”), teamwork conflicts, student frustration (e.g., “Some students can find it very hard to let go of their biases, and trust the process.”), and underperformance (e.g., “Not performing up to demonstrated potential, desired outcomes, or did not fully grasp the DT process”).
Discussion
This research contributes to a small yet growing body of research exploring de-disciplined DT-TL in higher education. Although scholars have described various uses and outcomes of DT in higher education, few have explored the perceptions, experiences, and motivations of those teaching DT across disciplines (e.g., McLaughlin et al., 2022). In general, our study suggests that faculty use common definitions of DT in their courses, observe numerous DT practices and outcomes, and invoke varying motivations for teaching DT to students.
Notably, definitions of DT provided by participants in this study aligned with widely recognized DT models. While not surprising given participant DT training (e.g., Stanford d.school, IDEO, Design Justice), it confirms that students across disciplines and institutions are learning similar, core DT constructs. Namely, faculty are teaching DT as a creative, human-centered problem-solving approach that is systematic, collaborative, and dependent on mindset. While this has been described within single disciplines (e.g., Deitte and Omary, 2019), our study provides evidence that students of different levels and disciplines are being equipped with similar DT knowledge, offered similar DT practices, and experiencing similar DT outcomes.
While DT definitions tended to converge with common frameworks, faculty motivations for teaching DT varied. These motivations provide critical insight into the benefits that faculty believe DT-TL might offer students, graduates, universities, communities, and employers. Some opined the value of DT proficiency and their hopes for fostering positive impacts on society and communities. Others elucidated the personal development and interpersonal skills they hoped to promote in students. Taken together, participants clearly posited the benefits of DT as motivation for DT-TL. However, these varied motivations warrant further study, as understanding them better could position institutions to promote the uptake of DT -TL as they work to equip students for the workforce.
Notably, there is increasing demand on colleges to help graduates simultaneously master the disciplinary knowledge and mindsets necessary to address complex real-world problems (e.g., Arum and Roksa, 2011; Christensen and Eyring, 2011; Baruch, 2017; Brown et al., 2019). College graduates must develop traditional work and life skills that extend beyond traditional disciplinary knowledge and technical abilities – such as creativity, adaptability, and empathy (e.g., Wagner, 2010; McLaughlin et al., 2017; 2019); however, the challenges associated with helping students develop these skills are widely recognized. In our study, participants observed students using these types of skills – some of them frequently – and noted the development of these skills as specific motivators for teaching DT. Participants also observed highly valuable outcomes (e.g., increased enthusiasm, and self-awareness, stronger bonds between team members, etc.) that have been found to be significant for sustaining social innovation efforts (Waitzer and Paul, 2011; Kania et al., 2018). Thus, our study provides support - from the perspective of those in this study - that DT may facilitate the development of critical personal, professional, and civic skills commonly seen as essential, yet challenging to instill in students.
Our findings also underscore the potential for DT-TL to promote transformative learning, defined as the process by which we transform problematic frames of reference – such as mindsets - to be more inclusive, reflective, and open (Mezirow, 2018). DT practices can help students experience transformative learning by offering tools and methods for them to engage in critical self-reflection on their bias and preconceptions of wicked problems to solve - an outcome observed by faculty in this study. In addition, the ability of DT practice to cultivate empathy may provide more motivation for students to better listen and understand perspectives and emotions of others and their own (Taylor, 2017). In a review of DT in education, Panke (2019) concluded that: “Taking part in design thinking activities can be a transformative experience of amazement, camaraderie and joyful discovery. We documented characteristics particularly meaningful in a pedagogical setting: tacit experiences, increased empathy, reduced cognitive bias, playful learning, flow, verve, inter/meta-disciplinary collaboration, productive failure, resilience, surprising solutions, and creative confidence” (pg. 301).
The results of our study also point to potential areas of opportunity for DT-TL. Faculty least frequently observed students to move ideas into prototyping and testing, and yet iterative prototyping and testing are critical for generating viable and valuable project outcomes and for yielding more transformative learning (Liedtka and Bahr, 2019; Kuhn, 2021; Lake et al., 2022). By requiring students to more frequently prototype and test their ideas with project stakeholders, faculty could build external relationships for students that support their future professional, personal, and civic goals; they could also be enhancing external stakeholder willingness to collaborate on student projects that may yield benefit for surrounding communities. Indeed, work by Lake et al. (2019) suggests that DT can empower college students to design desirable, feasible, transdisciplinary solutions that promote practical and sustainable outcomes. To enable more prototyping and testing, educators should consider separate courses dedicated to building prototyping skills as it may be too much to include in a single semester-long course.
Similarly, a number of the least frequently observed outcomes, including Built new relationships locally that continued after the initial project was completed and Enhanced other stakeholders willingness to collaborate on new solutions, suggest that community engagement is generally limited in DT-TL. This may be influenced by the barriers and challenges of traditional academic structures and cultures, including semester-bound courses, discipline-specific learning outcomes, lack of incentives for community engagement, and university hierarchies (Lake et al., 2021). Identifying strategies for improving these outcomes could be an important advancement, as some research suggests that DT can help students move beyond traditional research skills by generating relevant projects in and with communities (Crouch and Pearce, 2013; Fernaeus and Lundström, 2015; Miller, 2017; Lake et al., 2018).
Furthermore, the participants in this study are likely using DT because of their beliefs regarding its benefits. These beliefs are clearly reflected in the high and relatively stable survey ratings: college educators who believe in the merits of DT are likely to observe – or perceive the use of - those DT benefits when they teach DT. This underscores the need for objective measures of DT impact on student learning and research that more fully interrogates the processes that college educators use to integrate their beliefs about DT into their instructional design. Understanding the ways in which DT educators operationalize their beliefs into their teaching practice – and the resulting impact on student learning - could elucidate opportunities for research into educator development for DT teaching.
This study has a number of limitations. First, we recruited faculty using purposive sampling, which may have introduced selection bias. Second, this study was descriptive in nature, and was unable to assess the effectiveness of different DT-TL pedagogies. Third, data reflected faculty perceptions at the end of a course, leaving the long-term impact of DT-TL unknown. Fourth, the study – including the literature and sample – are situated within North America, which may influence DT perspectives, assumptions, and models. That being said, our results are not meant to be generalizable to all DT courses across all higher education institutions. Rather, they provide an important glimpse into DT-TL across multiple universities and disciplines and identify gaps and opportunities for advancing this critical topic.
DT-TL is a complex construct that requires further study, both within and across higher education disciplines and institutions. Indeed, the application of DT itself is evolving and its impact in higher education remains unrealized. We must continue working to understand the full potential of DT for equipping students with the requisite knowledge and skills needed for resiliently addressing our complex social challenges, and how faculty might be best positioned to teach it.
Data availability statement
The datasets presented in this study can be found in online repositories. The names of the repository/repositories and accession number(s) can be found at: https://www.openicpsr.org/openicpsr/project/185423/version/V1/view.
Ethics statement
The studies involving human participants were reviewed and approved by the Institutional Review Boards at UNC (#20-2316), Elon University (#21-031), Duke Campus (#2021-0168), and North Carolina State University (#23502). The patients/participants provided their written informed consent to participate in this study.
Author contributions
JM, DL, EC, WG, and SK contributed to conception and design of the study. JM and MK organized the database, performed the analyses, and wrote the first draft of the manuscript. DL, EC, and WG wrote sections of the manuscript. All authors contributed to manuscript revision and read and approved the submitted version.
Acknowledgments
We would like to thank the incredible support and generosity of our research participants in sharing their motivations, perceptions, and experiences with us. We would also like to acknowledge the support of our Research Assistants and Design Thinking Fellows who contributed to this study including: Emily Skywark, Megan Casner, Adam Kanowitz, and Trinity Barnett.
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
Publisher’s note
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
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Keywords: design thinking, pedagogy, faculty, higher education, mixed methods
Citation: McLaughlin JE, Lake D, Chen E, Guo W, Knock M and Knotek S (2023) Faculty experiences and motivations in design thinking teaching and learning. Front. Educ. 8:1172814. doi: 10.3389/feduc.2023.1172814
Edited by:
Rosemary M. Caron, University of New Hampshire, United StatesReviewed by:
Nancy Wingo, University of Alabama at Birmingham, United StatesStacy Grau, Texas Christian University, United States
Copyright © 2023 McLaughlin, Lake, Chen, Guo, Knock and Knotek. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Jacqueline E. McLaughlin, SmFjcXVpX21jbGF1Z2hsaW5AdW5jLmVkdQ==