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ORIGINAL RESEARCH article
Front. Comput. Sci.
Sec. Human-Media Interaction
Volume 7 - 2025 |
doi: 10.3389/fcomp.2025.1515609
Immersive heritage through Gaussian Splatting: A new visual aesthetic for reality capture
Provisionally accepted- The University of Melbourne, Parkville, Australia
This paper investigates the emerging use of 3D generative artificial intelligence (GenAI) models, particularly Gaussian Splatting (GS), for creating immersive virtual environments in architectural heritage contexts. While traditional methods like photogrammetry have long been used to replicate historical sites, advances in AI-driven tools such as Neural Radiance Fields (NeRFs) and GS have significantly broadened accessibility and creativity in 3D reality capture. Though both technologies have been explored previously for heritage conservation, their usage has always been discussed through the lens of accuracy and precision. The paper challenges these traditional notions and follows a phenomenological methodology that analyses the visual aesthetics and image-making techniques of GS from theoretical and philosophical standpoints. Through the lens of architectural and media theory, the research assesses how GS can transform historical sites into immersive experiences by combining photorealism with artistic expression. The approach is twofold: first, analyzing the visual features and characteristics of GS by documenting, representing, and experiencing a real-life heritage site (The Gatekeeper's Cottage) through immersive mediums. The results are captured as video recordings and are examined in the results section of the paper. Secondly, the paper includes an in-depth overview of how digital artists use GS technology to evoke memory and atmosphere in virtual heritage spaces through narrative building, VFX, and post-production. The purpose of the study is to offer architects, historians, and heritage professionals a new aesthetic perspective on employing AI-driven models for heritage visualization and immersive environments, that challenge the traditional notions of accuracy and question how these techniques can reveal previously hidden or unobservable architectural features in immersive heritage environments.
Keywords: artificial intelligence, digital heritage, Visual Aesthetics, immersive environments, media, human-computer interaction
Received: 23 Oct 2024; Accepted: 03 Feb 2025.
Copyright: © 2025 Jamil and Brennan. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence:
Osama Jamil, The University of Melbourne, Parkville, Australia
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