Skip to main content

BRIEF RESEARCH REPORT article

Front. Educ., 21 October 2021
Sec. Digital Education
This article is part of the Research Topic Metaverse in Education: Opportunities and Challenges View all 13 articles

Student’s Perspectives on Augmented Reality in Pharmacy Education in Hong Kong

  • Centre for Learning Enhancement And Research, The Chinese University of Hong Kong, Hong Kong SAR, China

Introduction: Augmented reality (AR) technology has demonstrated potential on various areas of healthcare practice. Its role on medical education is starting to emerge. This study aimed to investigate students’ perspectives on using AR as learning tools in undergraduate pharmacy education.

Methods: Four AR micro modules on post-stroke management and chronic obstructive pulmonary disease (COPD) were developed for third year undergraduate pharmacy students to study. Students played the role of pharmacists in the AR micro modules. They collected information to identify patient’s chief complaints, history, risk factors, comorbidities, and other problems, and provided recommendation on patient’s treatment plans. Teacher guided the discussions and addressed student’s enquiries. Student’s feedback was collected by pre- and post-intervention survey.

Results: A total of 54 students participated in the current study. The was no significant change in students’ perceived knowledge on post-stroke management and COPD, as well as their confidence in providing patient counselling on relevant topics. Students expressed that their learning experience with AR was not positive. Technical problems were the major difficulties that students encountered.

Conclusion: There was no significant difference in pharmacy students perceived clinical knowledge and confidence on patient’s counselling after completing the AR modules. Technical issues were the major hurdles that hindered student’s learning experience with AR.

Introduction

As future healthcare professionals, pharmacy students must be equipped with knowledge and skills to provide patient-centred care in a team-based approach. (Zgheib et al., 2010; Miller et al., 2017; Lang et al., 2019) The Accreditation Council for Pharmacy Education emphasizes that pharmacy programs provide students with the knowledge, skills, and abilities to provide patient-centred care and solve problems. (Accreditation Council for Pharmacy Education, 2015) Practice experience is essential for students to polish their communication skills and problem-solving skills. (Svensberg et al., 2018; Teramachi et al., 2018) Nevertheless, actual practice experience could be influenced by numerous factors, such as the availability of clinical sites, patient cases, and teaching staff. (Wartman, 2019; Shrestha et al., 2020) As information technology and communication technology advances, it is suggested that the challenges could be overcome by using simulated cases. (Okuda et al., 2009; Ray et al., 2012; Shin et al., 2015)

In recent years, augmented reality (AR) has demonstrated potential on various aspects in the medical field, including diagnosis, assessment, and treatment. (Freeman et al., 2017; Laver et al., 2017; Rothgangel et al., 2018; Chen et al., 2019; Feng et al., 2019) AR is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli delivered via technology. (Investopedia, 2020) One advantage of AR in medical education is the ability to visualize body tissues, for example, the skin, organs and muscles. (Sayadi et al., 2019; Yu et al., 2019; Siyar et al., 2020) Another advantage is that AR can repeat a simulated procedure as many times as desired, which is not practical in real patients or real environment. (Izard et al., 2018; Cao and Cerfolio, 2019) Pilot studies suggested that AR was a useful tool to create engaging and easy to use learning experiences in pharmacy education. (Salem et al., 2020; Schneider et al., 2020) Pharmacy students showed improvement in drug knowledge after completing the AR exercise and reported high usability and acceptability of AR for learning. (Salem et al., 2020; Schneider et al., 2020) AR technology can engage students into an active learning environment, which has been proven to be more effective than passive learning. (Ramnanan and Pound, 2017; Styers et al., 2018; Coyne et al., 2019) The technical capabilities of AR can support a learning-by-doing approach stressed by the constructivist learning principles. (Chen, 2010) They are also useful tools for delivering knowledge through embodied cognition, which emphasizes the interaction between learner and the environment. (Dunleavy and Dede, 2013) Nonetheless, AR is still considered as new technology in terms of pedagogy. They have not been widely adopted in the curriculum, and most teachers and students have limited experience of applying AR in education.

The current study aimed to investigate student’s perspectives on using AR as learning tools in undergraduate pharmacy education.

Methods

Study Design and Study Population

Our study population included third year undergraduate pharmacy students from the Chinese University of Hong Kong (CUHK) in 2018/2019 school year. Yearly, we admitted up to 60 pharmacy students. The pharmacy curriculum lasted for 4 years. In the first 2 years, students learnt the basic biological concepts and laboratory skills. In the third year, students had in-depth training on drug pharmacology and therapeutic uses. In the fourth year, students had clerkship training at clinical sites. They needed to review patients’ conditions and propose treatment plans for them independently. After graduation, they would receive internship training at workplaces for 1 year before registration.

The AR micro modules were used in the course “Clinical Assessment and Monitoring”, which was a 3-units (3 h per week for a total of 13 weeks) compulsory course for third year pharmacy students at CUHK. It was a preparatory course prior to the clinical clerkship for the pharmacy students at the teaching hospital. This course involved classroom teaching on the theories on drug therapy assessment and therapeutic outcomes monitoring skills, as well as practicum in which students needed to apply previous knowledge on therapeutics to evaluate real patient cases in the teaching hospital. Upon completion of the course, students should be able to obtain medication-related information accurately, retrieve laboratory test results and vital signs, identify and utilise drug information resources to assist with patient-specific drug therapy monitoring, and present patient cases comprehensively.

Traditionally, learning activities of “Clinical Assessment and Monitoring” included lectures, discussion, medication chart review, and presentations. Teachers illustrated the technique of patient assessment by showing students some written case summaries, photos, and videos during lectures. Afterwards, students needed to review real patient cases, present the cases in class, and provide their recommendations. In the current study, four AR modules on post-stroke management and chronic obstructive pulmonary disease (COPD) were developed to illustrate clinical cases during lectures. These two topics were chosen for two major reasons. Firstly, pharmacology and therapeutics knowledge on COPD and stroke were covered in the course ‘Pharmacology and Therapeutics I’ (offered in year 2 semester 2) and ‘Pharmacology and Therapeutics II’ (offered in year 3 semester 1), respectively. Students taking the course ‘Clinical Assessment and Monitoring’ (offered in year 3 semester 2) should have adequate knowledge on the pharmacological management of COPD and stroke. Thus, the AR modules could focus on training students’ drug therapy assessment skill and patient counselling skill. Conversely, if diseases covered in ‘Pharmacology and Therapeutics III’ (offered in year 3 semester 2) or ‘Pharmacology and Therapeutics IV’ (offered in year 4 semester 1) were chosen, extra time and effort would be needed to introduce the fundamental knowledge of disease management. Secondly, COPD and post-stroke management involved different pharmacist assessment skills, such as assessing disease control, inhaler technique, pharmacological and non-pharmacological treatment to improve patients’ outcomes, etc. Previous students taking the same course often found them difficult to gather information and give advice when working on the real patient cases. The AR modules allowed students to practise their patient interview and counselling skills before working on the real cases.

Materials

Four AR micro modules on post-stroke management and COPD were launched. In each micro module, students were provided with a brief description of patient’s case background and pictures showing hospital or clinic settings. Students needed to collect information on patient’s chief complaint, past medical history, social history, current medications, and laboratory tests results in order to assess patient’s disease control and recommend treatment plans. To collect the required information, students needed to use an AR scanning application, Layar, in their mobile device to scan and view the hidden items on each picture. The items included videos, audios, texts, and graphics. Students would be able to identify patient’s chief complaints, history, risk factors, comorbidities, and other problems in the process. An example of COPD module was shown in Figure 1. A short paragraph describing the case background was first given to students. Then, students should scan the pictures (trigger images) located in different part of the classroom using Layar. By scanning a picture (trigger image) of an inhaled medication, students would get a video describing how the patient used the inhaler (overlay). By scanning a picture (trigger image) of a health questionnaire, students would get a patient interview audio describing patient’s lifestyle, smoking habit, and sleep pattern (overlay). With the hidden information collected, students would be able to assess patient’s condition and propose treatment plans.

FIGURE 1
www.frontiersin.org

FIGURE 1. Content of a COPD micro module with case background, picture, and video script.

In the classroom, students first worked on the AR cases individually, then discussed the clinical problems shown in the cases with their classmates and provided their recommendation on the treatment plans. The teacher guided the discussion, addressed student’s questions, and provided feedback and suggestions to the proposed treatment plans.

Statistical Analysis

Pre- and post-self-evaluation surveys were used to assess the changes in students’ knowledge on the relevant topics, evaluate the changes in their confidence on patient counselling, and collect feedbacks from students regarding their learning experience. Students were asked to rate, using Likert Scale of 1 (strongly disagree) to 5 (strongly agree), their self-perceived knowledge and confidence on COPD and post-stroke management in the pre- and post-survey. Data were presented as mean ± standard deviation. The changes in student’s score before and after engaging in AR learning activities were assessed by Wilcoxon signed-rank test. Statistically significance was defined as p-value < 0.05. All statistical analyses were performed using IBM SPSS Statistics version 26. All students provided their written informed consent before participating in this study.

Results

A total of 54 third year pharmacy students participated in the current study. There were 50 (92.59%) and 44 (81.48%) students who completed the pre-test and post-test respectively.

Table 1 summarized the changes in student’s knowledge, confidence in patient counselling, and their learning experience with the AR micro modules. Students perceived that they were more familiar with COPD and post-stroke management, and were more confident with patient counselling. The changes were not statistically significant. However, students expressed negative feeling on their learning experience and gave lower scores in the post-test when asked whether they enjoyed using AR as learning tools and whether AR could support learning.

TABLE 1
www.frontiersin.org

TABLE 1. Student’s feedback on AR micro modules.

Students left both positive and negative comments on the survey. In general, students appreciated teacher’s effort in designing the micro modules. They thought that the AR exercise could resemble real life practice, in which they needed to search for scattered patient information. One student wrote “I think it is good, since it is in outreach settings, some medical information about the patient cannot be obtained, and we have to analyze the case based on limited information, which is quite realistic.” The major issue students raised was technical problem. A student wrote “Many of us cannot scan very well, especially in the lecture theatre.” Another student wrote “Take too much time scanning, but actually can put the images online in advance.” Some students though there was not a big difference between AR micro modules and their usual case study exercises.

Discussion

In recent years, the scope of AR application has expanded, ranging from entertainment, urban planning, travelling, education, to healthcare. The use of AR in medical education has increased with the intention of achieving the potential benefits. One advantage is to make a patient case reproducible. (Izard et al., 2018; Cao and Cerfolio, 2019) In pharmacy education, AR exercises allow students to practise their drug therapy assessment skills and patient counselling skills anytime. (Fox and Felkey, 2017; Ventola, 2019) Previous studies had revealed an important benefit of virtual reality (VR) and AR exercises, which was to allow students to make mistakes while showing them the consequences of making a wrong decision. (Davidson et al., 2012; Nifakos et al., 2014) It could strengthen their memories on clinical knowledge and skills. Besides, VR and AR exercises allow each student to participate in the cases. In ward round settings, it is not feasible for each student to interview the same patient. VR and AR exercises can eliminate the time constraint and avoid disturbing the patient. (McGrath et al., 2018; Fealy et al., 2019) In addition, a teacher could run several simulated exercises at the same time, which further reduce the time constraint of teaching staff and students could gain more practice experience. (Caudell et al., 2003) Our study population, third year pharmacy students, had not started bedside learning. They did not have hands-on experience of reading case notes, taking patients history, or counselling patients. The AR exercises offered students the chance to practise and polish their skills before they entered clinical year and internship.

Despite the theoretical benefits that AR exercises can bring to medical education, studies have identified the limitations and problems in actual practice (Uruthiralingam and Rea, 2020). A systematic review by Gerup et al. analysed 26 studies involving AR or mixed reality in healthcare education. (Gerup et al., 2020) Gerup et al. pointed out the weaknesses of the studies, as well as the common difficulties with using AR as reported by the studies. (Gerup et al., 2020) One major problem identified was the inadequate evidence for improving learning. Studies were often designed as single group user studies, (Ma et al., 2016; Wang et al., 2016; Solbiati et al., 2018; Mewes et al., 2019) and many presented descriptive findings from self-reported evaluations without statistical analysis. (Sutherland et al., 2013; Bifulco et al., 2014; Ma et al., 2016; Wang et al., 2016; Kugelmann et al., 2018; Solbiati et al., 2018; Zhu et al., 2018; Mewes et al., 2019) This limited the generalisability of study results. Moreover, a portion of the studies reported no significant impact of AR on enhancing student’s learning outcomes. (Moult et al., 2013; Moro et al., 2017; Noll et al., 2017; Rochlen et al., 2017; Siebert et al., 2017; Wang et al., 2017; Huang et al., 2018) Technological limitations were the common challenge reported among the studies. (Gerup et al., 2020)

In view of the conflicting results, there is a need to conduct a thorough assessment on how AR technology can facilitate student’s learning, as well as evaluate student’s perspectives on the new pedagogy. Our results echoed that reported in literature. Technical issues were the major problem that teachers and students encountered. Extra effort was needed to play an AR or VR video in usual classroom settings, as compared to a plain video. (Caudell et al., 2003; Samaniego Villarroel, 2016) For example, it took longer time for teachers to set up the devices in the classroom and for students to download the videos in their laptops. If the classrooms were not covered with stable network, it would take much more time for downloading the videos and graphics in class. In addition, playing AR or VR videos drained away the battery in the laptops quickly. It would be un-user-friendly if hardware supports were inadequate. As a result, student’s learning experience was not positive. On the other hand, there was no significant difference in student’s perceived knowledge and confidence with the topics. It might be because the AR exercises mainly simulated the patient interview and data collection process. Students evaluated their performance mainly through in-class discussion with peers and by listening to teacher’s comments after class. Instant feedback from the AR exercises was limited. Thus, some students thought the learning objectives could be achieved by using conventional paper cases, which requires less preparation time and manpower.

With e-learning being more and more dominant in education, the prevalence of using AR in teaching is expected to grow. (Bacca et al., 2014; Lilly et al., 2019) Under the continued influence of Covid-19 pandemics, a lot of teaching activities such as practicum, clerkship, and clinical attachment had been called off. (Ahmed et al., 2020; Newman and Lattouf, 2020; Rajab et al., 2020; Singh et al., 2020) AR cases could provide alternative channels for students to learn. As technology advances, AR are getting more common in medical practice. (Li et al., 2017) It is expected that students will come across AR in their future careers. It would be beneficial for students to adapt to the technology during university study. Thus, the role of AR in the pharmacy curriculum should be further explored. Still, to ensure that AR technology can really add values to medical education, it is essential to define the learning objectives clearly and conduct structured evaluation on student’s learning outcomes. Given that the time and financial cost required to produce an AR video are much longer than that of a plain video, it is crucial to select suitable topics when designing the teaching materials. Otherwise, AR exercises may not be cost-effective if the knowledge can be conveyed in a more straightforward way.

There are a few limitations in the study. Firstly, the impact of AR micro modules on student’s learning was evaluated based on self-assessment. The cases were discussed in class to make sure students knew the right answers, but there was no specific quiz to formally assess the gain in knowledge among students. A more concrete relationship between the use of AR and student’s performance could be established if their examination results were compared. Secondly, the sample size of this study was limited by the class size of pharmacy department. Student’s opinions and suggestions had been collected in the study. The tools should first be modified, then the survey can be repeated in the subsequent years to increase the sample size.

Conclusion

There was no significant difference in pharmacy students perceived clinical knowledge and confidence on patient’s counselling after completing the AR modules. Technical issues were the major hurdles that hindered student’s learning experience with AR.

Data Availability Statement

The original contributions presented in the study are included in the article/supplementary material, further inquiries can be directed to the corresponding author.

Ethics Statement

The studies involving human participants were reviewed and approved by Survey and Behavioural Research Ethics Committee of the Chinese University of Hong Kong. Reference number: 14610518. The patients/participants provided their written informed consent to participate in this study.

Author Contributions

All authors listed have made a substantial, direct, and intellectual contribution to the work and approved it for publication. JL analysed data and wrote the article, EN arranged the logistics and prepared teaching materials, VL contributed to the study design and supervised the study.

Funding

This study was funded by Teaching Development and Language Enhancement Grant for 2016-19 Triennium from The Chinese University of Hong Kong. The funding body had no role in the design of the study and collection, analysis, and interpretation of data and in writing the manuscript.

Conflict of Interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher’s Note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

Abbreviations

AR, Augmented reality; COPD, Chronic obstructive pulmonary disease; CUHK, The Chinese University of Hong Kong.

References

ACPE (2015). Accreditation Standards and Key Elements for the Professional Program in Pharmacy Leading to the Doctor of Pharmacy Degree. Available at https://www.acpe-accredit.org/standards/ (Accessed December 22, 2020)

Google Scholar

Ahmed, H., Allaf, M., and Elghazaly, H. (2020). COVID-19 and Medical Education. Lancet Infect. Dis. 20 (7), 777–778. doi:10.1016/S1473-3099(20)30226-7

PubMed Abstract | CrossRef Full Text | Google Scholar

Bacca, J., Baldiris, S., Fabregat, R., Graf, S., and Kinshuk, (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Educ. Techn. Soc. 17 (4), 133–149.

Google Scholar

Bifulco, P., Narducci, F., Vertucci, R., Ambruosi, P., Cesarelli, M., and Romano, M. (2014). Telemedicine Supported by Augmented Reality: an Interactive Guide for Untrained People in Performing an ECG Test. Biomed. Eng. Online 13, 153. doi:10.1186/1475-925X-13-153

PubMed Abstract | CrossRef Full Text | Google Scholar

Cao, C., and Cerfolio, R. J. (2019). Virtual or Augmented Reality to Enhance Surgical Education and Surgical Planning. Thorac. Surg. Clin. 29 (3), 329–337. doi:10.1016/j.thorsurg.2019.03.010

PubMed Abstract | CrossRef Full Text | Google Scholar

Caudell, T. P., Summers, K. L., Holten, J., Hakamata, T., Mowafi, M., Jacobs, J., et al. (2003). Virtual Patient Simulator for Distributed Collaborative Medical Education. Anat. Rec. B New Anat. 270 (1), 23–29. doi:10.1002/ar.b.10007

PubMed Abstract | CrossRef Full Text | Google Scholar

Chen, C. J. (2010). Theoretical Bases for Using Virtual Reality in Education. Themes Sci. Techn. Educ. 2 (1-2), 71–90.

Google Scholar

Chen, P. C., Gadepalli, K., MacDonald, R., Liu, Y., Kadowaki, S., Nagpal, K., et al. (2019). An Augmented Reality Microscope with Real-Time Artificial Intelligence Integration for Cancer Diagnosis. Nat. Med. 25 (9), 1453–1457. doi:10.1038/s41591-019-0539-7

PubMed Abstract | CrossRef Full Text | Google Scholar

Coyne, L., Merritt, T. A., Parmentier, B. L., Sharpton, R. A., and Takemoto, J. K. (2019). The Past, Present, and Future of Virtual Reality in Pharmacy Education. Am. J. Pharm. Educ. 83 (3), 7456. doi:10.5688/ajpe7456

PubMed Abstract | CrossRef Full Text | Google Scholar

Davidson, I. J., Lok, C., Dolmatch, B., Gallieni, M., Nolen, B., Pittiruti, M., et al. (2012). Virtual Reality: Emerging Role of Simulation Training in Vascular Access. Semin. Nephrol. 32 (6), 572–581. doi:10.1016/j.semnephrol.2012.10.009

PubMed Abstract | CrossRef Full Text | Google Scholar

Dunleavy, M., and Dede, C. (2013). “Augmented Reality Teaching and Learning,” in Handbook of Research on Educational Communications and Technology. (New York, NY: Springer), 735–745.

CrossRef Full Text | Google Scholar

Fealy, S., Jones, D., Hutton, A., Graham, K., McNeill, L., Sweet, L., et al. (2019). The Integration of Immersive Virtual Reality in Tertiary Nursing and Midwifery Education: A Scoping Review. Nurse Educ. Today 79, 14–19. doi:10.1016/j.nedt.2019.05.002

PubMed Abstract | CrossRef Full Text | Google Scholar

Feng, H., Li, C., Liu, J., Wang, L., Ma, J., Li, G., et al. (2019). Virtual Reality Rehabilitation versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson's Disease Patients: A Randomized Controlled Trial. Med. Sci. Monit. 25, 4186–4192. doi:10.12659/MSM.916455

PubMed Abstract | CrossRef Full Text | Google Scholar

Fox, B. I., and Felkey, B. G. (2017). Virtual Reality and Pharmacy: Opportunities and Challenges. Hosp. Pharm. 52 (2), 160–161. doi:10.1310/hpj5202-160

PubMed Abstract | CrossRef Full Text | Google Scholar

Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., et al. (2017). Virtual Reality in the Assessment, Understanding, and Treatment of Mental Health Disorders. Psychol. Med. 47 (14), 2393–2400. doi:10.1017/S003329171700040X

PubMed Abstract | CrossRef Full Text | Google Scholar

Gerup, J., Soerensen, C. B., and Dieckmann, P. (2020). Augmented Reality and Mixed Reality for Healthcare Education beyond Surgery: an Integrative Review. Int. J. Med. Educ. 11, 1–18. doi:10.5116/ijme.5e01.eb1a

CrossRef Full Text | Google Scholar

Huang, C. Y., Thomas, J. B., Alismail, A., Cohen, A., Almutairi, W., Daher, N. S., et al. (2018). The Use of Augmented Reality Glasses in central Line Simulation: "see One, Simulate many, Do One Competently, and Teach Everyone". Adv. Med. Educ. Pract. 9, 357–363. doi:10.2147/AMEP.S160704

PubMed Abstract | CrossRef Full Text | Google Scholar

Investopedia (2020). Augmented Reality. Available at: https://www.investopedia.com/terms/a/augmented-reality.asp (Accessed Nov 4, 2020).

Google Scholar

Izard, S. G., Juanes, J. A., García Peñalvo, F. J., Estella, J. M. G., Ledesma, M. J. S., and Ruisoto, P. (2018). Virtual Reality as an Educational and Training Tool for Medicine. J. Med. Syst. 42 (3), 50. doi:10.1007/s10916-018-0900-2

PubMed Abstract | CrossRef Full Text | Google Scholar

Kugelmann, D., Stratmann, L., Nühlen, N., Bork, F., Hoffmann, S., Samarbarksh, G., et al. (2018). An Augmented Reality Magic Mirror as Additive Teaching Device for Gross Anatomy. Ann. Anat. 215, 71–77. doi:10.1016/j.aanat.2017.09.011

PubMed Abstract | CrossRef Full Text | Google Scholar

Lang, B., Zhang, L., Lin, Y., Han, L., Zhang, C., and Liu, Y. (2019). Team-based Learning Pedagogy Enhances the Quality of Chinese Pharmacy Education: a Systematic Review and Meta-Analysis. BMC Med. Educ. 19 (1), 286. doi:10.1186/s12909-019-1724-6

PubMed Abstract | CrossRef Full Text | Google Scholar

Laver, K. E., Lange, B., George, S., Deutsch, J. E., Saposnik, G., and Crotty, M. (2017). Virtual Reality for Stroke Rehabilitation. Cochrane Database Syst. Rev. 11 (11), CD008349. doi:10.1002/14651858.CD008349.pub4

PubMed Abstract | CrossRef Full Text | Google Scholar

Li, L., Yu, F., Shi, D., Shi, J., Tian, Z., Yang, J., et al. (2017). Application of Virtual Reality Technology in Clinical Medicine. Am. J. Transl. Res. 9 (9), 3867–3880.

CrossRef Full Text | Google Scholar

Lilly, J., Kaneshiro, K. N., Misquith, C., and Dennett, B. (2019). Creating a New "reality" for Medical Education: the Nexus Reality Lab for Virtual Reality. J. Med. Libr. Assoc. 107 (4), 609–610. doi:10.5195/jmla.2019.784

PubMed Abstract | CrossRef Full Text | Google Scholar

Ma, M., Fallavollita, P., Seelbach, I., Von Der Heide, A. M., Euler, E., Waschke, J., et al. (2016). Personalized Augmented Reality for Anatomy Education. Clin. Anat. 29 (4), 446–453. doi:10.1002/ca.22675

PubMed Abstract | CrossRef Full Text | Google Scholar

McGrath, J. L., Taekman, J. M., Dev, P., Danforth, D. R., Mohan, D., Kman, N., et al. (2018). Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners. Acad. Emerg. Med. 25 (2), 186–195. doi:10.1111/acem.13308

PubMed Abstract | CrossRef Full Text | Google Scholar

Mewes, A., Heinrich, F., Kägebein, U., Hensen, B., Wacker, F., and Hansen, C. (2019). Projector-based Augmented Reality System for Interventional Visualization inside MRI Scanners. Int. J. Med. Robot. 15 (1), e1950. doi:10.1002/rcs.1950

CrossRef Full Text | Google Scholar

Miller, D. M., Khalil, K., Iskaros, O., and Van Amburgh, J. A. (2017). Professional and Pre-professional Pharmacy Students' Perceptions of Team Based Learning (TBL) at a Private Research-Intensive university. Curr. Pharm. Teach. Learn. 9 (4), 666–670. doi:10.1016/j.cptl.2017.03.001

PubMed Abstract | CrossRef Full Text | Google Scholar

Moro, C., Štromberga, Z., Raikos, A., and Stirling, A. (2017). The Effectiveness of Virtual and Augmented Reality in Health Sciences and Medical Anatomy. Anat. Sci. Educ. 10 (6), 549–559. doi:10.1002/ase.1696

PubMed Abstract | CrossRef Full Text | Google Scholar

Moult, E., Ungi, T., Welch, M., Lu, J., McGraw, R. C., and Fichtinger, G. (2013). Ultrasound-guided Facet Joint Injection Training Using Perk Tutor. Int. J. Comput. Assist. Radiol. Surg. 8 (5), 831–836. doi:10.1007/s11548-012-0811-5

PubMed Abstract | CrossRef Full Text | Google Scholar

Newman, N. A., and Lattouf, O. M. (2020). Coalition for Medical Education-A Call to Action: A Proposition to Adapt Clinical Medical Education to Meet the Needs of Students and Other Healthcare Learners during COVID-19. J. Card. Surg. 35 (6), 1174–1175. doi:10.1111/jocs.14590

CrossRef Full Text | Google Scholar

Nifakos, S., Tomson, T., and Zary, N. (2014). Combining Physical and Virtual Contexts through Augmented Reality: Design and Evaluation of a Prototype Using a Drug Box as a Marker for Antibiotic Training. PeerJ 2, e697. doi:10.7717/peerj.697

PubMed Abstract | CrossRef Full Text | Google Scholar

Noll, C., von Jan, U., Raap, U., and Albrecht, U. V. (2017). Mobile Augmented Reality as a Feature for Self-Oriented, Blended Learning in Medicine: Randomized Controlled Trial. JMIR Mhealth Uhealth 5 (9), e139. doi:10.2196/mhealth.7943

PubMed Abstract | CrossRef Full Text | Google Scholar

Okuda, Y., Bryson, E. O., DeMaria, S., Jacobson, L., Quinones, J., Shen, B., et al. (2009). The Utility of Simulation in Medical Education: what Is the Evidence? Mt Sinai J. Med. 76 (4), 330–343. doi:10.1002/msj.20127

CrossRef Full Text | Google Scholar

Rajab, M. H., Gazal, A. M., and Alkattan, K. (2020). Challenges to Online Medical Education during the COVID-19 Pandemic. Cureus 12 (7), e8966. doi:10.7759/cureus.8966

PubMed Abstract | CrossRef Full Text | Google Scholar

Ramnanan, C. J., and Pound, L. D. (2017). Advances in Medical Education and Practice: Student Perceptions of the Flipped Classroom. Adv. Med. Educ. Pract. 8, 63–73. doi:10.2147/AMEP.S109037

PubMed Abstract | CrossRef Full Text | Google Scholar

Ray, S. M., Wylie, D. R., Shaun Rowe, A., Heidel, E., and Franks, A. S. (2012). Pharmacy Student Knowledge Retention after Completing Either a Simulated or Written Patient Case. Am. J. Pharm. Educ. 76 (5), 86. doi:10.5688/ajpe76586

CrossRef Full Text | Google Scholar

Rochlen, L. R., Levine, R., and Tait, A. R. (2017). First-Person Point-of-View-Augmented Reality for Central Line Insertion Training: A Usability and Feasibility Study. Simul. Healthc. 12 (1), 57–62. doi:10.1097/SIH.0000000000000185

PubMed Abstract | CrossRef Full Text | Google Scholar

Rothgangel, A., Braun, S., Winkens, B., Beurskens, A., and Smeets, R. (2018). Traditional and Augmented Reality Mirror Therapy for Patients with Chronic Phantom Limb Pain (PACT Study): Results of a Three-Group, Multicentre Single-Blind Randomized Controlled Trial. Clin. Rehabil. 32 (12), 1591–1608. doi:10.1177/0269215518785948

PubMed Abstract | CrossRef Full Text | Google Scholar

Salem, S., Cooper, J., Schneider, J., Croft, H., and Munro, I. (2020). Student Acceptance of Using Augmented Reality Applications for Learning in Pharmacy: A Pilot Study. Pharmacy (Basel) 8 (3), 122. doi:10.3390/pharmacy8030122

PubMed Abstract | CrossRef Full Text | Google Scholar

Samaniego Villarroel, J. C. (2016). Realidad Virtual en la Educación el Próximo Desafío. Jsr 1 (CITT2016), 57–61. doi:10.26910/issn.2528-8083

CrossRef Full Text | Google Scholar

Sayadi, L. R., Naides, A., Eng, M., Fijany, A., Chopan, M., Sayadi, J. J., et al. (2019). The New Frontier: A Review of Augmented Reality and Virtual Reality in Plastic Surgery. Aesthet. Surg. J. 39 (9), 1007–1016. doi:10.1093/asj/sjz043

PubMed Abstract | CrossRef Full Text | Google Scholar

Schneider, J., Patfield, M., Croft, H., Salem, S., and Munro, I. (2020). Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study. Pharmacy (Basel) 8 (3), 109. doi:10.3390/pharmacy8030109

PubMed Abstract | CrossRef Full Text | Google Scholar

Shin, S., Park, J. H., and Kim, J. H. (2015). Effectiveness of Patient Simulation in Nursing Education: Meta-Analysis. Nurse Educ. Today 35 (1), 176–182. doi:10.1016/j.nedt.2014.09.009

PubMed Abstract | CrossRef Full Text | Google Scholar

Shrestha, S., Shakya, D., and Palaian, S. (2020). Clinical Pharmacy Education and Practice in Nepal: A Glimpse into Present Challenges and Potential Solutions. Adv. Med. Educ. Pract. 11, 541–548. doi:10.2147/AMEP.S257351

PubMed Abstract | CrossRef Full Text | Google Scholar

Siebert, J. N., Ehrler, F., Gervaix, A., Haddad, K., Lacroix, L., Schrurs, P., et al. (2017). Adherence to AHA Guidelines when Adapted for Augmented Reality Glasses for Assisted Pediatric Cardiopulmonary Resuscitation: A Randomized Controlled Trial. J. Med. Internet Res. 19 (5), e183. doi:10.2196/jmir.7379

PubMed Abstract | CrossRef Full Text | Google Scholar

Singh, K., Srivastav, S., Bhardwaj, A., Dixit, A., and Misra, S. (2020). Medical Education during the COVID-19 Pandemic: A Single Institution Experience. Indian Pediatr. 57 (7), 678–679. doi:10.1007/s13312-020-1899-2

PubMed Abstract | CrossRef Full Text | Google Scholar

Siyar, S., Azarnoush, H., Rashidi, S., and Del Maestro, R. F. (2020). Tremor Assessment during Virtual Reality Brain Tumor Resection. J. Surg. Educ. 77 (3), 643–651. doi:10.1016/j.jsurg.2019.11.011

PubMed Abstract | CrossRef Full Text | Google Scholar

Solbiati, M., Passera, K. M., Rotilio, A., Oliva, F., Marre, I., Goldberg, S. N., et al. (2018). Augmented Reality for Interventional Oncology: Proof-Of-Concept Study of a Novel High-End Guidance System Platform. Eur. Radiol. Exp. 2, 18. doi:10.1186/s41747-018-0054-5

PubMed Abstract | CrossRef Full Text | Google Scholar

Styers, M. L., Van Zandt, P. A., and Hayden, K. L. (2018). Active Learning in Flipped Life Science Courses Promotes Development of Critical Thinking Skills. CBE Life Sci. Educ. 17 (3), ar39. doi:10.1187/cbe.16-11-0332

PubMed Abstract | CrossRef Full Text | Google Scholar

Sutherland, C., Hashtrudi-Zaad, K., Sellens, R., Abolmaesumi, P., and Mousavi, P. (2013). An Augmented Reality Haptic Training Simulator for Spinal Needle Procedures. IEEE Trans. Biomed. Eng. 60 (11), 3009–3018. doi:10.1109/TBME.2012.2236091

PubMed Abstract | CrossRef Full Text | Google Scholar

Svensberg, K., Sporrong, S. K., Lupattelli, A., Olsson, E., Wallman, A., and Björnsdottir, I. (2018). Nordic Pharmacy Students' Opinions of Their Patient Communication Skills Training. Am. J. Pharm. Educ. 82 (2), 6208. doi:10.5688/ajpe6208

PubMed Abstract | CrossRef Full Text | Google Scholar

Teramachi, H., Ino, Y., Sugita, I., Nishio, Y., Yoshida, A., Hayashi, Y., et al. (2018). Evaluating Communication Skills after Long-Term Practical Training Among Japanese Pharmacy Students. Curr. Pharm. Teach. Learn. 10 (4), 446–452. doi:10.1016/j.cptl.2017.12.006

PubMed Abstract | CrossRef Full Text | Google Scholar

Uruthiralingam, U., and Rea, P. M. (2020). Augmented and Virtual Reality in Anatomical Education - A Systematic Review. Adv. Exp. Med. Biol. 1235, 89–101. doi:10.1007/978-3-030-37639-0_5

PubMed Abstract | CrossRef Full Text | Google Scholar

Ventola, C. L. (2019). Virtual Reality in Pharmacy: Opportunities for Clinical, Research, and Educational Applications. PT 44 (5), 267–276.

PubMed Abstract | Google Scholar

Wang, L. L., Wu, H. H., Bilici, N., and Tenney-Soeiro, R. (2016). Gunner Goggles: Implementing Augmented Reality into Medical Education. Stud. Health Technol. Inform. 220, 446–449.

PubMed Abstract | Google Scholar

Wang, S., Parsons, M., Stone-McLean, J., Rogers, P., Boyd, S., Hoover, K., et al. (2017). Augmented Reality as a Telemedicine Platform for Remote Procedural Training. Sensors (Basel) 17 (10), 2294. doi:10.3390/s17102294

PubMed Abstract | CrossRef Full Text | Google Scholar

Wartman, S. A. (2019). The Empirical Challenge of 21st-Century Medical Education. Acad. Med. 94 (10), 1412–1415. doi:10.1097/ACM.0000000000002866

PubMed Abstract | CrossRef Full Text | Google Scholar

Yu, X., Xie, Z., Yu, Y., Lee, J., Vazquez-Guardado, A., Luan, H., et al. (2019). Skin-integrated Wireless Haptic Interfaces for Virtual and Augmented Reality. Nature 575 (7783), 473–479. doi:10.1038/s41586-019-1687-0

PubMed Abstract | CrossRef Full Text | Google Scholar

Zgheib, N. K., Simaan, J. A., and Sabra, R. (2010). Using Team-Based Learning to Teach Pharmacology to Second Year Medical Students Improves Student Performance. Med. Teach. 32 (2), 130–135. doi:10.3109/01421590903548521

PubMed Abstract | CrossRef Full Text | Google Scholar

Zhu, E., Fors, U., and Smedberg, Å. (2018). Exploring the Needs and Possibilities of Physicians' Continuing Professional Development - an Explorative Qualitative Study in a Chinese Primary Care Context. PloS one 13 (8), e0202635. doi:10.1371/journal.pone.0202635

PubMed Abstract | CrossRef Full Text | Google Scholar

Keywords: pharmacy education, augmented reality, pedagogy, active learning, practice experience

Citation: Li JTS, Ng EEN and Lee VWY (2021) Student’s Perspectives on Augmented Reality in Pharmacy Education in Hong Kong. Front. Educ. 6:756907. doi: 10.3389/feduc.2021.756907

Received: 11 August 2021; Accepted: 06 October 2021;
Published: 21 October 2021.

Edited by:

Fabrizio Consorti, Sapienza University of Rome, Italy

Reviewed by:

Adamantios Koumpis, University of Passau, Germany
Oscar Tamburis, University of Naples Federico II, Italy

Copyright © 2021 Li, Ng and Lee. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Vivian Wing Yan Lee, vivianlee@cuhk.edu.hk

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.