This Research Topic is devoted to publishing extended versions of the Best Papers presented at the 2017 EuroVR conference, held on 12-14 December 2017 in Laval, France. EuroVR is an annual conference initiated by the INTUITION Network of Excellence in Virtual and Augmented Reality, which was supported by the European Commission from 2004-2008. Recent past events have been held in Athens (2016), Milan (2015), and Bremen (2014). EuroVR focuses on brining together people from industry, commerce, and research, including technology developers, suppliers and others interested in virtual reality, augmented or mixed reality, and 3D user interfaces, to exchange knowledge and share experiences of new results and applications, enjoy live demonstrations of current and emerging technologies, and form collaborations for future work.
Topic of interest include, but are not limited to: human factors issues: user studies and evaluation, presence and cognition, 3D user interfaces and/or 3D interaction metaphors, virtual humans, cybersickness; immersive collaboration; tangible interfaces; virtual reality system architecture; tracking and motion technologies; haptic systems and devices; advances in display technologies; 3D audio rendering; image-based 3D modeling and rendering; realistic graphic rendering of dynamic or complex scenes; and applications of VR/AR/MR in areas such as: aerospace and transport, construction and architecture; manufacturing and engineering; medical and rehabilitation; training and education; cultural applications; and more.
This Research Topic is devoted to publishing extended versions of the Best Papers presented at the 2017 EuroVR conference, held on 12-14 December 2017 in Laval, France. EuroVR is an annual conference initiated by the INTUITION Network of Excellence in Virtual and Augmented Reality, which was supported by the European Commission from 2004-2008. Recent past events have been held in Athens (2016), Milan (2015), and Bremen (2014). EuroVR focuses on brining together people from industry, commerce, and research, including technology developers, suppliers and others interested in virtual reality, augmented or mixed reality, and 3D user interfaces, to exchange knowledge and share experiences of new results and applications, enjoy live demonstrations of current and emerging technologies, and form collaborations for future work.
Topic of interest include, but are not limited to: human factors issues: user studies and evaluation, presence and cognition, 3D user interfaces and/or 3D interaction metaphors, virtual humans, cybersickness; immersive collaboration; tangible interfaces; virtual reality system architecture; tracking and motion technologies; haptic systems and devices; advances in display technologies; 3D audio rendering; image-based 3D modeling and rendering; realistic graphic rendering of dynamic or complex scenes; and applications of VR/AR/MR in areas such as: aerospace and transport, construction and architecture; manufacturing and engineering; medical and rehabilitation; training and education; cultural applications; and more.