Immersive analytics (IA) investigates how new interaction and display technologies can be used to support analytical reasoning and decision making. Here immersion is regarded as an objective measure of the quality of the system’s technology, a measure of the extent to which the system presents a vivid environment, be it high-fidelity rendering or not, tracked or not, and stereoscopic or not. As a result, large high-resolution displays and the entire spectrum of mixed reality (MR) and ubiquitous computing all introduce opportunities to facilitate analytical reasoning and thus fall into the immersive analytics paradigm.
This Research Topic is dedicated to ‘use-inspired basic research in immersive analytics’ where a real-world problem shapes the design and studies. We encourage the discussions on intriguing issues of persuasive power of communications utilizing immersive display technologies, understanding the multifarious symbiosis relationships between humans and computing, and how best display and interaction can be used not only as a mechanism to conceive and communicate reality or how a set of visual variables can be encoded, but a means for influence, a way to persuade viewers to share that reality or at least to act in accordance with it. The consequences for design will be more powerful if immersive analytics can alter human assessments of and actions on their data.
We are also interested in the building blocks of thought and crucial insights to be gained from the underlying structure of mental activities: the brain’s operations, which is perhaps the great remaining mysteries of human-computer integrated analytical reasoning. We like to explore how visual aids can link seemingly unrelated actions and events and how embodiment and new metaphors shape our minds and thinking, inspired by real-world uses.
Immersive analytics (IA) investigates how new interaction and display technologies can be used to support analytical reasoning and decision making. Here immersion is regarded as an objective measure of the quality of the system’s technology, a measure of the extent to which the system presents a vivid environment, be it high-fidelity rendering or not, tracked or not, and stereoscopic or not. As a result, large high-resolution displays and the entire spectrum of mixed reality (MR) and ubiquitous computing all introduce opportunities to facilitate analytical reasoning and thus fall into the immersive analytics paradigm.
This Research Topic is dedicated to ‘use-inspired basic research in immersive analytics’ where a real-world problem shapes the design and studies. We encourage the discussions on intriguing issues of persuasive power of communications utilizing immersive display technologies, understanding the multifarious symbiosis relationships between humans and computing, and how best display and interaction can be used not only as a mechanism to conceive and communicate reality or how a set of visual variables can be encoded, but a means for influence, a way to persuade viewers to share that reality or at least to act in accordance with it. The consequences for design will be more powerful if immersive analytics can alter human assessments of and actions on their data.
We are also interested in the building blocks of thought and crucial insights to be gained from the underlying structure of mental activities: the brain’s operations, which is perhaps the great remaining mysteries of human-computer integrated analytical reasoning. We like to explore how visual aids can link seemingly unrelated actions and events and how embodiment and new metaphors shape our minds and thinking, inspired by real-world uses.