About this Research Topic
The lack of research in which video games, esports or mobile applications have been used from a healthy point of view is a gap that currently exists in the scientific literature. The use of gamified mobile applications (e.g. Pokémon Go) has shown beneficial results in increasing physical activity in different populations, positively impacting their body composition and mental state. In the educational field, initial research has also shown that video games, esports and even mobile applications can be a very useful resource for teachers.
However, this is still an unexplored area, so this monograph aims to be a point of reference for readers interested in the use of video games and technologies in education and health. Firstly, to make it known that video games are not a negative element for society and that, beyond this vision, they can offer numerous health benefits. On the other hand, to show that the use of mobile and wearable applications can offer numerous advantages thanks to their accessibility to all populations, bringing great benefits with their use.
This monograph aims to include scientific investigations that have as a main variable the use of video games/ esports/mobile/wearables/other technological devices. With the use of these devices, the benefits achieved in health and educational variables such as body composition, activity level, psychological state, mental health, academic performance, adherence, among others, will be observed. Research can be original articles or sitematic reviews in any of the mentioned fields: psychological, fitness, physical activity, educational, health. Cross-sectional and longitudinal articles will be accepted, the latter being the most requested. The methodology implemented must be clearly specified, and the contribution made by the technology used must be consistent and evident. The use of mobile applications or technological devices in the medical field can also be included in this monograph, although their use must be well justified.
Keywords: Body composition, Cardiac rhytm, Competition, Esports, Gaming, Heart rate, Kynanthropometry, Performance, Physical condition, Physical fitness, Psychology, Videogames
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.