Co-urban design is increasingly adopting virtual communicative media and cyberspaces to connect with communities and professionals from citizen representative institutions. The technologies offered by the metaverse era, their nature and type of communication and representation in the city design show opportunities and challenges for implementing such initiatives. A range of connected, multimodal and multi-sensory XR technologies are being explored in the labs and used in places to allow citizen participation and collaboration in city design and planning. These technologies also enable distance collaboration and carry out the same decision-making negotiations in cyberspace. There are also propositions for the metaverse world to utilize cyberspace as a sandbox of the real world to examine and exercise urban design and planning-related negotiations. In such spaces, the participants act as avatars hovering around the virtual city and create virtual content independently through group collaboration.
The enhanced virtual communicative media allows citizens to dwell in the hybrid world of cities between virtual and reality, which the city designers must address while envisioning a design. Furthermore, the current pandemic also forces people to communicate more virtually, even if they are unwilling. This recent emergence of utilizing cyberspace as a platform for design negotiation needs to be explored and reported as pieces of evidence. This Research Topic seeks to understand the inter-connected and inter-dependent yet contested dialogues among city design professionals, citizen engagement, and the nature of the metaverse world of virtual environment and communication. The compilation seeks tested and proposed hypotheses on stakeholders’ involvement and participation in the virtual collaborative urban design and planning. The manuscripts shall respond to how those mixed-reality instruments leverage macro city level design discussion with multi-stakeholder to a micro interior level simply between designers and users.
What is the underlining thinking process to configure frameworks to deal with or accomplish specific design tasks?
How can the end-users actively participate in those metaverse virtual worlds to trust them and relate to reality?
How can the duration of “affecting computing” be achieved in a mixed-reality-based co-urban design environment?
What strategies should the city designers adopt to accept effective remote collaboration between multiple stakeholders?
What challenges stop the stakeholders from adopting these emerging technologies in their city design approach?
We emphasize perspectives exploring how virtual co-urban design and users of metaverse technologies are likely to affect urban design processes and well-being. As such, we are interested in papers that explore both XR capabilities as well as examples of uses:
• Collaborative XR Urban Design / Planning
• Mixed-Reality in Metaverse Environment
• Affecting Computing in Virtual Co-Urban Design
• Machine Learning in Virtual Design
• Metaverse in Education
• Virtual Simulation in Co-Urban Design
• Social media and behaviour in Metaverse
• Metaverse UX Design
• Human-Metaverse Interaction
• Building Information Modeling in Metaverse
• Metaverse Heritage
• Materiality in Metaverse
• Urban analytics, Big Data Analysis in Metaverse
• Smart Metaverse Cities
Co-urban design is increasingly adopting virtual communicative media and cyberspaces to connect with communities and professionals from citizen representative institutions. The technologies offered by the metaverse era, their nature and type of communication and representation in the city design show opportunities and challenges for implementing such initiatives. A range of connected, multimodal and multi-sensory XR technologies are being explored in the labs and used in places to allow citizen participation and collaboration in city design and planning. These technologies also enable distance collaboration and carry out the same decision-making negotiations in cyberspace. There are also propositions for the metaverse world to utilize cyberspace as a sandbox of the real world to examine and exercise urban design and planning-related negotiations. In such spaces, the participants act as avatars hovering around the virtual city and create virtual content independently through group collaboration.
The enhanced virtual communicative media allows citizens to dwell in the hybrid world of cities between virtual and reality, which the city designers must address while envisioning a design. Furthermore, the current pandemic also forces people to communicate more virtually, even if they are unwilling. This recent emergence of utilizing cyberspace as a platform for design negotiation needs to be explored and reported as pieces of evidence. This Research Topic seeks to understand the inter-connected and inter-dependent yet contested dialogues among city design professionals, citizen engagement, and the nature of the metaverse world of virtual environment and communication. The compilation seeks tested and proposed hypotheses on stakeholders’ involvement and participation in the virtual collaborative urban design and planning. The manuscripts shall respond to how those mixed-reality instruments leverage macro city level design discussion with multi-stakeholder to a micro interior level simply between designers and users.
What is the underlining thinking process to configure frameworks to deal with or accomplish specific design tasks?
How can the end-users actively participate in those metaverse virtual worlds to trust them and relate to reality?
How can the duration of “affecting computing” be achieved in a mixed-reality-based co-urban design environment?
What strategies should the city designers adopt to accept effective remote collaboration between multiple stakeholders?
What challenges stop the stakeholders from adopting these emerging technologies in their city design approach?
We emphasize perspectives exploring how virtual co-urban design and users of metaverse technologies are likely to affect urban design processes and well-being. As such, we are interested in papers that explore both XR capabilities as well as examples of uses:
• Collaborative XR Urban Design / Planning
• Mixed-Reality in Metaverse Environment
• Affecting Computing in Virtual Co-Urban Design
• Machine Learning in Virtual Design
• Metaverse in Education
• Virtual Simulation in Co-Urban Design
• Social media and behaviour in Metaverse
• Metaverse UX Design
• Human-Metaverse Interaction
• Building Information Modeling in Metaverse
• Metaverse Heritage
• Materiality in Metaverse
• Urban analytics, Big Data Analysis in Metaverse
• Smart Metaverse Cities