As virtual reality (VR), augmented reality (AR), and mixed reality (MR) become more mature media platforms, there is a need for more sophisticated and compelling content. XR (VR, AR and MR) opens doors for new storytelling techniques and poses new questions and challenges. In the past years, we have witnessed a paradigm break in audiovisual storytelling, moving from the framed to the frameless image. Notions from traditional media and narrative forms have helped us build a new comprehension of the spatial medium, but we still lack unified best practices and terminology. XR storytellers can also seek inspirations and insights from the fields such as cognitive science, neuroscience, and social science.
We call on researchers and practitioners from all XR-related areas to contribute their original works to this special collection on storytelling in virtual reality.
Following are the questions we aim to answer with the Storytelling in Virtual Reality research topic:
- What are the opportunities and challenges of storytelling in XR?
- What are the new storytelling techniques for XR?
- Which story structures are effective in XR?
- How sustainable are the storytelling formats in XR? For example, how can it combat the viewer's sense of isolation? How to create a sense of uniqueness?
- Which mediums inspire and feed storytelling formats in XR, and how can these be better exploited?
- What is the role of physicality in XR storytelling from the material, spatial, and DEI lens?
- What can XR inherit from traditional art and narrative forms such as theatre, oral storytelling, architecture or scenography, choreography, interactive fiction, comics, theme parks, theme spaces, etc
- Reviews of existing story telling pieces from a critical point of view (using works to illustrate theories or paradigms, good practice, new ideas etc.)
The scope of this special collection includes all areas related to storytelling in XR (VR,AR and MR), such as animation, computer graphics and interaction techniques, films, games, sound design, story design, theories, user studies, etc.
Storytelling in Virtual Reality welcomes submissions of the following article types: Brief Research Report, Correction, Data Report, Editorial, General Commentary, Hypothesis and Theory, Interviews, Methods, Mini Review, Opinion, Original Research, Perspective, Policy and Practice Reviews, Review, Systematic Review, and Technology and Code.
All manuscripts must be submitted directly to the Storytelling in VR collection, where they are peer-reviewed by the Associate and Review Editors of the specialty section.
As virtual reality (VR), augmented reality (AR), and mixed reality (MR) become more mature media platforms, there is a need for more sophisticated and compelling content. XR (VR, AR and MR) opens doors for new storytelling techniques and poses new questions and challenges. In the past years, we have witnessed a paradigm break in audiovisual storytelling, moving from the framed to the frameless image. Notions from traditional media and narrative forms have helped us build a new comprehension of the spatial medium, but we still lack unified best practices and terminology. XR storytellers can also seek inspirations and insights from the fields such as cognitive science, neuroscience, and social science.
We call on researchers and practitioners from all XR-related areas to contribute their original works to this special collection on storytelling in virtual reality.
Following are the questions we aim to answer with the Storytelling in Virtual Reality research topic:
- What are the opportunities and challenges of storytelling in XR?
- What are the new storytelling techniques for XR?
- Which story structures are effective in XR?
- How sustainable are the storytelling formats in XR? For example, how can it combat the viewer's sense of isolation? How to create a sense of uniqueness?
- Which mediums inspire and feed storytelling formats in XR, and how can these be better exploited?
- What is the role of physicality in XR storytelling from the material, spatial, and DEI lens?
- What can XR inherit from traditional art and narrative forms such as theatre, oral storytelling, architecture or scenography, choreography, interactive fiction, comics, theme parks, theme spaces, etc
- Reviews of existing story telling pieces from a critical point of view (using works to illustrate theories or paradigms, good practice, new ideas etc.)
The scope of this special collection includes all areas related to storytelling in XR (VR,AR and MR), such as animation, computer graphics and interaction techniques, films, games, sound design, story design, theories, user studies, etc.
Storytelling in Virtual Reality welcomes submissions of the following article types: Brief Research Report, Correction, Data Report, Editorial, General Commentary, Hypothesis and Theory, Interviews, Methods, Mini Review, Opinion, Original Research, Perspective, Policy and Practice Reviews, Review, Systematic Review, and Technology and Code.
All manuscripts must be submitted directly to the Storytelling in VR collection, where they are peer-reviewed by the Associate and Review Editors of the specialty section.