Educational technology is playing a key role in how people learn using technology. In the context of online learning, technology is the interface between students’ interactions with teachers, educational resources, and among each other. Unlike physical learning environments that provide a plethora of opportunities for effective learning while socializing with each other, in the online context, students need to rely on the interaction design supported by technology, incorporated in the learning environment. With the impact of the global pandemic, the online learning demand has increased and students' learning behaviors are changing to adjust to the abundance of technology. However, the efficacy of the existing solutions and their impact on learning is still questionable, at best.
It is inevitable that learning technologies must understand the changing behaviors of students--provide social interaction opportunities via technology and create value-based learning opportunities. At the same time, online pedagogical developments should be backed by technologies that enable progressive learning with meaningful data-driven feedback. Therefore Content, Assessments, Interactions, and Collaboration play central roles in education technologies. To cater to the growing needs, technologies must enable or re-design centering human-centered design approaches. In this collection, our goal is to invite multidisciplinary researchers to provide empirical evidence to challenges faced by existing education technologies and evidence-based solutions that can improve the effectiveness of educational technologies in the online learning context.
This research topic calls for original manuscripts interrogating designs and conduct of the current online learning using education technologies, describing the latest developments, trends, and solutions for online learning or human-centered designs for ed-tech. Topics of interest include, but are not limited to:
1. Designing and developing of education technology and pedagogical models for online learning environments
2. Learning Analytics/ Data-driven approaches that highlight current problems and potential solutions within online learning.
3. Empirical research for understanding students online learning behaviors
4. Educational innovations/practices/pedagogies that provide an advancement in current issues in online learning
5. The new role of MOOCs and other online learning initiatives for professionals
6. The role of culture, language, and the background in a globalized online learning world
7. The potential of new emerging technologies like geolocation, VR/AR, 5G, IoT, or AI in the new generation of online learning environments and courses.
8. Informal learning emerging across open online web environments such as StackOverFlow, GitHub, Kaggle, or social networks among many others
Educational technology is playing a key role in how people learn using technology. In the context of online learning, technology is the interface between students’ interactions with teachers, educational resources, and among each other. Unlike physical learning environments that provide a plethora of opportunities for effective learning while socializing with each other, in the online context, students need to rely on the interaction design supported by technology, incorporated in the learning environment. With the impact of the global pandemic, the online learning demand has increased and students' learning behaviors are changing to adjust to the abundance of technology. However, the efficacy of the existing solutions and their impact on learning is still questionable, at best.
It is inevitable that learning technologies must understand the changing behaviors of students--provide social interaction opportunities via technology and create value-based learning opportunities. At the same time, online pedagogical developments should be backed by technologies that enable progressive learning with meaningful data-driven feedback. Therefore Content, Assessments, Interactions, and Collaboration play central roles in education technologies. To cater to the growing needs, technologies must enable or re-design centering human-centered design approaches. In this collection, our goal is to invite multidisciplinary researchers to provide empirical evidence to challenges faced by existing education technologies and evidence-based solutions that can improve the effectiveness of educational technologies in the online learning context.
This research topic calls for original manuscripts interrogating designs and conduct of the current online learning using education technologies, describing the latest developments, trends, and solutions for online learning or human-centered designs for ed-tech. Topics of interest include, but are not limited to:
1. Designing and developing of education technology and pedagogical models for online learning environments
2. Learning Analytics/ Data-driven approaches that highlight current problems and potential solutions within online learning.
3. Empirical research for understanding students online learning behaviors
4. Educational innovations/practices/pedagogies that provide an advancement in current issues in online learning
5. The new role of MOOCs and other online learning initiatives for professionals
6. The role of culture, language, and the background in a globalized online learning world
7. The potential of new emerging technologies like geolocation, VR/AR, 5G, IoT, or AI in the new generation of online learning environments and courses.
8. Informal learning emerging across open online web environments such as StackOverFlow, GitHub, Kaggle, or social networks among many others