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ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality and Human Behaviour

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1542507

This article is part of the Research Topic Human Behavior in Extreme Conditions: Novel Approaches and Technologies View all 4 articles

Effectiveness of Training under Stress in Immersive VR: An Investigation of Firefighter Performance, Gaze Entropy, and Pupillometry

Provisionally accepted
  • 1 University of Wisconsin-Madison, Madison, United States
  • 2 Texas A and M University, College Station, Texas, United States
  • 3 University of Florida, Gainesville, Florida, United States

The final, formatted version of the article will be published soon.

    Training is essential for responder performance during emergencies, which are filled with uncertainties and stress. Virtual Reality (VR) offers a safe, repeatable, and cost-effective training tool for simulating stressful emergency scenarios. This study aimed to evaluate firefighters' performances in a VR-based emergency response training scenario by using a visuospatial sequence learning task to assess learning and retrieval effectiveness under stress in VR. Forty firefighters from the local community were randomly assigned to either a control group or a stress training group, and they completed the VR-based visuospatial learning task, followed by two sets of retrieval tasks (one in a routine condition and the other in an emergency situation). Eye-tracking measures (such as gaze behavior and pupillometry), perceptions of workload and anxiety, and task performance were collected from both groups. While the stress training group exhibited poorer performance scores and longer operation times than the control group, the retrieval of learned information was similar. These findings were associated with lower gaze entropy, larger pupil dilation, and constriction in the stress training groups, especially during the initial training trials, along with heightened perceptions of mental demand, effort, frustration, and lower perceived performance. Eye-tracking data obtained from VR headsets can provide insights into individual cognitive states under various environmental stressors that may be utilized to create more adaptive training paradigms.

    Keywords: Emergency response, virtual reality, Learning, stress, Eye tracking (ET)

    Received: 09 Dec 2024; Accepted: 31 Mar 2025.

    Copyright: © 2025 Mehta, Kang, Shi and Du. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Ranjana K Mehta, University of Wisconsin-Madison, Madison, United States

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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