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ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality and Human Behaviour

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1519409

This article is part of the Research Topic A Metaverse for the Good: Design, Application and Understanding View all 15 articles

Reducing Foreign Language Anxiety through Repeated Exposure to a Customizable VR Public Speaking Application

Provisionally accepted
  • 1 Goldsmiths University of London, London, London, United Kingdom
  • 2 LASALLE College of the Arts, Singapore, Singapore

The final, formatted version of the article will be published soon.

    This study investigated how repeated use of a customizable immersive virtual reality (VR) public speaking application could alleviate Foreign Language Anxiety (FLA) in English language learners, specifically native East Asian speakers. The goal was to explore how VR can serve as a tool to reduce FLA and enhance confidence in public speaking. Thirteen participants completed two sessions, each comprising three VR-based public speaking presentations. Participants customized their VR experience by selecting audience size, environment (classroom vs. conference room), and their avatar. Data collection included pre-and post-FLA questionnaires, Big Five personality traits, gaze tracking, performance evaluations, and semi-structured interviews. Results showed a significant reduction in FLA scores after six VR sessions. Behavioral evaluations indicated improved speech clarity, fluency, and confidence. Qualitative findings revealed different customization strategies, with some participants opting for challenging settings (e.g., larger audiences) and others preferring "safe" environments. Correlation analysis showed that introverted participants experienced greater FLA reduction. The study highlights VR's potential as a flexible tool for language learning and professional skill development, allowing users to manage anxiety and practice public speaking in a controlled, customizable setting. This research uniquely integrates customizable VR features with FLA reduction strategies, linking anxiety reduction to personality traits and demonstrating VR's potential for personalized learning and anxiety management.

    Keywords: Language learner, Foreign language anxiety, virtual reality, Avatar, Virtual audience, personality traits

    Received: 29 Oct 2024; Accepted: 19 Feb 2025.

    Copyright: © 2025 Park, Carlisle, Chen, Gillies and Pan. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Xueni Pan, Goldsmiths University of London, London, SE14 6NW, London, United Kingdom

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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