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ORIGINAL RESEARCH article
Front. Virtual Real.
Sec. Virtual Reality in Medicine
Volume 6 - 2025 | doi: 10.3389/frvir.2025.1411075
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Virtual reality technology in the health field is used in processes such as rehabilitative services and therapy for patients, as well as increasing the training and capabilities of the workforce, which is an important factor in the provision of services.This study combines quantitative and qualitative methods for a macro overview of the use of VR technology in healthcare.The database search for this study, in which bibliometric analysis was performed, was conducted in December 2023.A seven-stage structuring strategy was followed for the study findings. This allowed the analyses to be interpreted both independently of each other and in combination with different combinations.While most of the sub-information required for analysis through WoS is at an excellent or nearperfect level (15/16), one of the sub-information (1/16) is at an acceptable level. Although the first publication on the subject was published in 1998, researchers have frequently preferred it as a field of study since 2016. In Bradford's Law, the number of publications in journals in Zone 1 corresponds to one-third of the total number of publications. In addition, the ratio of the number of publications of the 25 most influential authors in the field to the total number of author publications is similar. The year 2016 is a turning point for this issue. Since this year, the number of publications has increased significantly and the fields of study have started to evolve. Until 2016, simulation-oriented studies generally focused on simulations, and after this date, simulations have evolved into topics that directly affect human life, such as medical education, rehabilitation, therapy, or improvement of behavioral conditions. Research on the use of VR technology in healthcare has had strong growth in recent years. The existing contexts and possibilities underline that this field has the potential to attract more attention in the near future. Cross-sectional methods for implementation and simple ways to integrate VR into existing systems can be seen as what makes the technology so interesting and worthy of research. However, VR in healthcare also has some barriers, such as motion sickness, loss of sense of presence, eye strain, or inappropriate reactions in the real world.
Keywords: healthcare, VR technologies, Thematic Analyses, virtual reality, Augmented Realitiy, medical educaion, Simulation training, Rehabilitation
Received: 02 Apr 2024; Accepted: 08 Apr 2025.
Copyright: © 2025 Kafes and Ileri. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Mustafa Kafes, Necmettin Erbakan University, Karatay, Türkiye
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
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