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REVIEW article

Front. Virtual Real.
Sec. Augmented Reality
Volume 5 - 2024 | doi: 10.3389/frvir.2024.1461145

Enhancing Learning and Application

Provisionally accepted
  • American University of Sharjah, Sharjah, United Arab Emirates

The final, formatted version of the article will be published soon.

    Introduction: Augmented Reality (AR) is a transformative technology that enhances teaching and learning by blending virtual and real environments. While AR's potential to improve visualization, interaction, and student engagement in engineering education is recognized, its application across various engineering disciplines remains underexplored. This study systematically investigates AR's use in engineering fields, highlighting its educational impact and identifying gaps for future research. Methods: A systematic review was conducted using the PRISMA framework, analyzing 67 peer-reviewed papers on AR in engineering education. Content analysis was employed to assess AR's effectiveness in enhancing visualization, interaction, and motivation. A bibliometric analysis identified key AR tools, research trends, geographic distribution, and interdisciplinary collaboration. Results: AR is extensively applied in civil and mechanical engineering, where tools like Unity 3D significantly improve visualization and interaction. AR enhances student engagement and comprehension, particularly in complex areas like construction design. However, its adoption in other engineering disciplines remains limited. The analysis also shows AR’s positive impact on motivation and learning outcomes, despite challenges such as technical limitations and insufficient training for educators. Conclusion: Although AR is gaining traction in engineering education, broader adoption is hindered by technical challenges and the need for better curriculum integration. Future research should address these barriers and explore AR’s potential in underutilized engineering disciplines to maximize its educational benefits.

    Keywords: augmented reality, Education, Engineering, Learning, application, Teaching used: "Augmented Reality", "Education", "Engineering", "Application", "Teaching and Learning"

    Received: 07 Jul 2024; Accepted: 03 Oct 2024.

    Copyright: © 2024 Suhail, Bahroun and Ahmed. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence:
    Zied Bahroun, American University of Sharjah, Sharjah, United Arab Emirates
    Vian Ahmed, American University of Sharjah, Sharjah, United Arab Emirates

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.