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EDITORIAL article

Front. Virtual Real., 12 July 2024
Sec. Virtual Reality in Medicine
This article is part of the Research Topic Mixed Reality in Palliative care View all 5 articles

Editorial: Mixed reality in palliative care

  • School of Creative Media, City University of Hong Kong, Kowloon, Hong Kong SAR, China

Editorial on the Research Topic
Mixed reality in palliative care

Patients in palliative care are often socially isolated from family and friends in their final weeks and months of life as a result of weakness and physical deterioration, a situation which has been exacerbated by strict COVID-19 social distancing measures. These circumstances often leave patients in states of psychological, emotional and spiritual distress before death, which also increases their experience of physical pain. Recent research on care for advanced cancer patients identifies a lack of adequate psychological support as an underdeveloped area, seriously affecting the wellbeing of patients during their end-of-life experience. Innovative interventions minimizing the detrimental psychological impact of physical isolation are therefore of pressing demand. Palliative care plays an essential role in these circumstances, providing holistic care which aims to manage physical symptoms while also addressing the underlying psychological and emotional needs of the patient using various therapeutic methods to help them “prepare for death and affirm the patient as a human with a unique life” (Keall et al., 2014). In this respect, the Metaverse and Virtual and Augmented Reality technologies offer novel and unprecedented opportunities for the fulfilment of palliative care patients unmet psychological and physical needs at the same time as facilitating remote communication with family and friends with a greater sense of presence and immersion. This Research Topic on Mixed Reality in Palliative Care introduces research on the development of novel Virtual Reality (VR) and Augmented Reality (AR) systems used to improve the wellbeing of patients in palliative care. As with the introduction of any novel technology, user experience is of paramount importance and technical considerations are directly related to the affective states they produce. Therefore, this Research Topic covers a number of relevant areas of research including accessibility, ethics, socio-cultural concerns and medical considerations.

In this Research Topic, Woo et al.’s paper “Flourishing-Life-Of-Wish Virtual Reality Relaxation Therapy (FLOW-VRT-Relaxation) outperforms traditional relaxation therapy in palliative care: results from a randomized controlled trial” reveals significant decreases in pain scores for patients in palliative care who are treated with a novel VR-based therapeutic intervention which allows users to experience various relaxing 360° environments. This ground breaking and scientifically rigorous study conducted on 126 patients in the Hong Kong hospital system is the first of its kind to demonstrate the positive effects of virtual reality therapies (VRT) for patients in palliative care. Niki et al.’s study “A real-time virtual outing using virtual reality for a hospitalized terminal cancer patient who has difficulty going out: a case report” presents a new approach using VR to allow patients to experience virtual outings in real-time. This method, which has become feasible due to advancements in high-speed, low-latency communication systems, was tested on a male patient in his early 70s. The patient and his family were able to converse smoothly without time lag in the VR space, enhancing the patient’s sense of presence. Following the VR session, improvements were noted in the patient’s tiredness, drowsiness, depression, and overall wellbeing, with increases in pleasure and satisfaction. No side effects or symptom worsening were observed. This suggests that real-time virtual outings using VR could fulfil the desires of hospitalized terminal cancer patients who have difficulty going outside. In Glowacki’s paper “VR models of death and psychedelics: an aesthetic paradigm for design beyond day-to-day phenomenology,” the author presents a novel theoretical framework for understanding the relationship between aesthetic representation in VR and the visual phenomenology of near-death-experiences (NDE’s). The paper discusses the potential of virtual reality experiences (VREs) designed under the “numadelic” aesthetic, a concept that represents bodies as energy rather than physical entities. This aesthetic is inspired by near-death and psychedelic experiences, which are known to reduce death-related anxiety and offer non-ordinary insights. The numadelic aesthetic, characterized by low structural specificity and symbolic rigidity, offers an expansive space for users to project meaning and generate insights, similar to the high-entropy brain states observed during near-death and psychedelic experiences. This theoretical framework helps to explain the observed results from previous studies using numadelic aesthetics in VREs and suggests potential experimental tests. It also provides a foundation for using numadelic aesthetics to model near-death experiences and address death-related anxiety. Ng et al.’s paper “Participatory design of a virtual reality life review therapy system for palliative care” presents the qualitative results of a new VR-based life review therapy systems for patients in palliative care designed in collaboration with clinical psychologists working in palliative care in the Hong Kong hospital system. The intended goal of this systems is to aid patients to reflect on their life experiences and come to terms with their own mortality. Designed in response to mobility restrictions and pandemic-related isolation, this system offers customized virtual spaces for therapy sessions. The design and evaluation of the system involved six clinical psychologists experienced in delivering life review therapy in Hong Kong hospitals. Feedback from these professionals on aspects such as avatars, content design, haptics, interaction, and soundtracks, among others, were incorporated into the system’s final design. The system was seen as feasible and effective for palliative care patients, while requiring improvements in movement and interaction features.

The papers collected in the Research Topic address a number of critical issues in this new and emerging field which will benefit VR developers, HCI researchers, therapists and ultimately, improve the psychological wellbeing of patients in the final stage of their lives.

Author contributions

RN: Writing–original draft, Writing–review and editing. AC: Writing–original draft, Writing–review and editing. DE: Writing–original draft, Writing–review and editing.

Funding

The author(s) declare financial support was received for the research, authorship, and/or publication of this article. The study was supported by the Augmented Materiality Lab, School of Creative Media, City University of Hong Kong. Space and funds were provided by grants from the Center for Applied Computing and Interactive Media (ACIM) and Inter-institutional Collaborative Activities for Virtual Teaching and Learning (No. 6430910), University Grants Committee (UGC) of Hong Kong.

Conflict of interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher’s note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

References

Keall, R., Clayton, J. M., and Butow, P. (2014). How do Australian palliative care nurses address existential and spiritual concerns? Facilitators, barriers and strategies. J. Clin. Nurs. 23 (21-22), 3197–3205. doi:10.1111/jocn.12566

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Keywords: virtual reality, palliative care, health, mixed reality, life review

Citation: Ng R, Cassinelli A and Eckhoff D (2024) Editorial: Mixed reality in palliative care. Front. Virtual Real. 5:1436986. doi: 10.3389/frvir.2024.1436986

Received: 23 May 2024; Accepted: 02 July 2024;
Published: 12 July 2024.

Edited and reviewed by:

Anthony Herbert, Queensland University of Technology, Australia

Copyright © 2024 Ng, Cassinelli and Eckhoff. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Royce Ng, soloroyce@gmail.com

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.