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PERSPECTIVE article

Front. Virtual Real.
Sec. Virtual Reality and Human Behaviour
Volume 5 - 2024 | doi: 10.3389/frvir.2024.1432282
This article is part of the Research Topic A Metaverse for the Good: Design, Application and Understanding View all articles

Focus groups in the metaverse: shared virtual spaces for patients, clinicians, and researchers

Provisionally accepted
Beñat Amestoy Alonso Beñat Amestoy Alonso 1Tony Donegan Tony Donegan 1Isaac Calvis Isaac Calvis 1Justyna Świdrak Justyna Świdrak 1Edgar Rodriguez Edgar Rodriguez 1Caribay L. Vargas-Reverón Caribay L. Vargas-Reverón 2Andrés Combalia Andrés Combalia 2Ramon Oliva Martínez Ramon Oliva Martínez 3Maria V. Sanchez-Vives Maria V. Sanchez-Vives 1*
  • 1 Systems neuroscience, August Pi i Sunyer Biomedical Research Institute (IDIBAPS), Barcelona, Spain
  • 2 Hospital Clinic of Barcelona, Barcelona, Catalonia, Spain
  • 3 Event Lab, Department of Clinical Psychology and Psychobiology, Faculty of Psychology, University of Barcelona, Barcelona, Catalonia, Spain

The final, formatted version of the article will be published soon.

    Patient focus groups can be invaluable for facilitating user-centered design of medical devices and new technologies, effectively capturing the richness and depth of patient experiences to help thoroughly assess feasibility, tolerance, and usability. While the metaverse holds promise for healthcare applications, its use in patient focus groups remains unexplored. In this Perspective we discuss the potential of the metaverse for conducting focus groups with patients. The theme of the focus group was the design and development of a therapeutic virtual reality application for patients with chronic low back pain. We carried out a pilot study comparing a focus group in a shared virtual space versus a physical location. This experience was positively received by patients, researchers, and clinicians, suggesting the metaverse is a viable medium for conducting these meetings and has potential advantages for remotely located participants, opening the doors for future expansion beyond focus groups to encompass all kinds of patient support and information groups. This approach fosters patientcentered healthcare by helping to facilitate patient voices directly into the design process, which may help lead to improved healthcare delivery, patient satisfaction, and treatment outcomes.

    Keywords: Metaverse, virtual reality, applications, Rehabilitation, Shared spaces, clinical VR

    Received: 13 May 2024; Accepted: 05 Jun 2024.

    Copyright: © 2024 Amestoy Alonso, Donegan, Calvis, Świdrak, Rodriguez, Vargas-Reverón, Combalia, Oliva Martínez and Sanchez-Vives. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Maria V. Sanchez-Vives, Systems neuroscience, August Pi i Sunyer Biomedical Research Institute (IDIBAPS), Barcelona, Spain

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.