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TECHNOLOGY AND CODE article

Front. Virtual Real.
Sec. Technologies for VR
Volume 5 - 2024 | doi: 10.3389/frvir.2024.1391987
This article is part of the Research Topic Interactive Audio Systems and Artefacts within Extended Reality: Innovation, Creativity and Accessibility View all 3 articles

Networked Microcontrollers for Accessible, Distributed Spatial Audio

Provisionally accepted
  • 1 Centre Inria de Lyon, Lyon, France
  • 2 Institut National des Sciences Appliquées de Lyon (INSA Lyon), Villeurbanne, France
  • 3 Aalborg University Copenhagen, Copenhagen, Denmark
  • 4 GRAME CNCM, Villeurbanne, France

The final, formatted version of the article will be published soon.

    State-of-the-art systems for spatial and immersive audio are typically very costly, being reliant on specialist audio hardware capable of performing computationally intensive signal processing and delivering output to many tens, if not hundreds, of loudspeakers. Centralised systems of this sort suffer from limited accessibility due to their inflexibility and expense. Building on the research of the past few decades in the transmission of audio data over computer networks, and the emergence in recent years of increasingly capable, low-cost microcontroller-based development platforms with support for both networking and audio functionality, we present a prototype decentralised, modular alternative. Having previously explored the feasibility of running a microcontroller device as a networked audio client, here we describe the development of a client-server system with improved scalability via multicast data transmission. The system operates on ubiquitous, commonplace computing and networking equipment, with a view to it being a simple, versatile, and highly-accessible platform, capable of granting users the freedom to explore audio spatialisation approaches at vastly reduced expense. Though faced by significant technical challenges, particularly with regard to maintaining synchronicity between distributed audio processors, the system produces perceptually plausible results. Findings are commensurate with a capability, with further development and research, to disrupt and democratise the fields of spatial and immersive audio.

    Keywords: Spatial audio, Networked audio, distributed systems, Wave Field Synthesis, Microcontroller, accessibility

    Received: 26 Feb 2024; Accepted: 07 Oct 2024.

    Copyright: © 2024 Rushton, Michon, Serafin, Risset and Letz. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Thomas A. Rushton, Centre Inria de Lyon, Lyon, France

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.