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ORIGINAL RESEARCH article

Front. Virtual Real.
Sec. Virtual Reality and Human Behaviour
Volume 5 - 2024 | doi: 10.3389/frvir.2024.1353941

Immersive Insights: Evaluating Augmented Reality Interfaces for Pedestrians in a CAVE-Based Experiment

Provisionally accepted
Wilbert Tabone Wilbert Tabone 1Riender Happee Riender Happee 1Yue Yang Yue Yang 2Ehsan Sadraei Ehsan Sadraei 2Jorge García Jorge García 2Yee Mun Lee Yee Mun Lee 2Natasha Merat Natasha Merat 2Joost de Winter Joost de Winter 1*
  • 1 Delft University of Technology, Delft, Netherlands
  • 2 Institute for Transport Studies, Faculty of Environment, University of Leeds, Leeds, England, United Kingdom

The final, formatted version of the article will be published soon.

    Augmented reality (AR) has been increasingly studied in transportation, particularly for drivers and pedestrians interacting with automated vehicles (AVs). Previous research evaluated AR interfaces using online video-based questionnaires but lacked human-subject research in immersive environments. This study examined if prior online evaluations of nine AR interfaces could be replicated in an immersive virtual environment and if AR design effectiveness depends on pedestrian attention allocation. Thirty participants completed 120 trials in a CAVE-based simulator with yielding and non-yielding AVs, rating AR interface intuitiveness and crossing the road when safe. To emulate visual distraction, participants had to look into an attentionattractor circle that disappeared 1 second after the AR interface appeared. The results showed that intuitiveness ratings from the CAVE and previous online study correlated strongly (r ≈ 0.90). Head-locked interfaces and familiar designs (augmented traffic lights, zebra crossing) yielded higher intuitiveness scores and quicker crossing initiations than vehicle-locked interfaces. Vehicle-locked interfaces were less effective when the attention-attractor was on the environment's opposite side, while head-locked interfaces were relatively unaffected by attention-attractor position. In conclusion, this 'AR in VR' study shows strong congruence between intuitiveness ratings in a CAVE-based study and online research, and demonstrates the importance of interface placement in relation to user gaze direction.

    Keywords: augmented reality, Pedestrian-vehicle interaction, automated vehicles, cave, Eye-tracking

    Received: 11 Dec 2023; Accepted: 24 Jun 2024.

    Copyright: © 2024 Tabone, Happee, Yang, Sadraei, García, Lee, Merat and de Winter. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Joost de Winter, Delft University of Technology, Delft, 2628 CD, Netherlands

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.