AUTHOR=Mologne Mitchell S. , Yamamoto Trent , Viggiano Michael , Blatney August E. , Lechner Ross J. , Nguyen Thalia H. , Doyle Aaron , Farrales Jason P. , Neufeld Eric V. , Dolezal Brett A. TITLE=Field-based fitness measures improve via an immersive virtual reality exergaming platform: a randomized controlled trial JOURNAL=Frontiers in Virtual Reality VOLUME=5 YEAR=2024 URL=https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2024.1290711 DOI=10.3389/frvir.2024.1290711 ISSN=2673-4192 ABSTRACT=
While there has been a recent onslaught of traditional lab-based fitness measures in immersive virtual reality (IVR) exergaming research, there remains a paucity in the field-based fitness domain, which refers to assessments made outside a formal laboratory setting which are easier, cheaper, and have more practical application. This study aimed to assess changes in field-based fitness tests including the 1-mile run, 20-m dash, multiple single-leg hop-stabilization test, Abalakov jump, and 5-10-5 Pro Agility test during a 1-month workout protocol and to compare differences between groups assigned to either an IVR machine-directed exergaming platform or a traditional, self-directed cable-resistance training control (SELF). Eighteen (7 females) college-aged participants with little resistance training experience were randomized to IVR or SELF and worked out thrice weekly for 4 weeks (12 sessions). Wilcoxon rank-sum tests were performed for continuous variables to assess significance. Compared to SELF, the IVR group had significantly better performance improvements in 20 m dash (−0.1s vs. 0.0s,