Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals
An Erratum on
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals
by Pinilla A, Voigt-Antons J-N, Garcia J, Raffe W and Möller S (2023). Front. Virtual Real. 3:964754. doi: 10.3389/frvir.2022.964754
Due to a production error, the Data Availability Statement was incorrect. The incorrect statement reads “The code used for analyzing the data is open source and available at https://github.com/aepinilla/affect detection.” The correct statement is “The code used for analyzing the data is open source and available at “https://github.com/aepinilla/affect_detection.”
The publisher apologizes for this mistake. The original version of this article has been updated.
Keywords: affect detection, electroencephalography, virtual reality, emotion, affective computing, supervised leaning, machine learning, feature selection
Citation: Frontiers Production Office (2023) Erratum: Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. Front. Virtual Real. 4:1267071. doi: 10.3389/frvir.2023.1267071
Received: 25 July 2023; Accepted: 25 July 2023;
Published: 04 August 2023.
Approved by:
Frontiers Editorial Office, Frontiers Media SA, SwitzerlandCopyright © 2023 Frontiers Production Office. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
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