AUTHOR=Bakk Ágnes Karolina TITLE=Representing mental disorders with virtual reality applications: Designing for multimodality and complex participation JOURNAL=Frontiers in Virtual Reality VOLUME=3 YEAR=2023 URL=https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2022.881766 DOI=10.3389/frvir.2022.881766 ISSN=2673-4192 ABSTRACT=
In this paper, I present various strategies adopted by creators of artistic interactive virtual reality (VR) experiences to represent mental health problems and their contexts. The strategies can foster dialogues about these problems, as they present their complexities by embedding them into various narrative and non-narrative elements. In discussing the representational complexity of these works, I emphasize design strategies that tackle stereotypes and their ethical representations and which create a specific type of suspense for the experiencer to bypass the representation of suffering that documentary VR works often use. These productions approach mental health issues as dynamic systems and represent them through linearity or non-linearity (see