AUTHOR=Patsaki Irini , Dimitriadi Nefeli , Despoti Akylina , Tzoumi Dimitra , Leventakis Nikolaos , Roussou Georgia , Papathanasiou Argyro , Nanas Serafeim , Karatzanos Eleftherios TITLE=The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review JOURNAL=Frontiers in Systems Neuroscience VOLUME=16 YEAR=2022 URL=https://www.frontiersin.org/journals/systems-neuroscience/articles/10.3389/fnsys.2022.880447 DOI=10.3389/fnsys.2022.880447 ISSN=1662-5137 ABSTRACT=Background

Over the past few years, technological innovations have been increasingly employed to augment the rehabilitation of stroke patients. Virtual reality (VR) has gained attention through its ability to deliver a customized training session and to increase patients’ engagement. Virtual reality rehabilitation programs allow the patient to perform a therapeutic program tailored to his/her needs while interacting with a computer-simulated environment.

Purpose

This study aims to investigate the effectiveness of a fully immersive rehabilitation program using a commercially available head-mounted display in stroke patients.

Methods

A systematic search was conducted in three databases, namely, PubMed, Google Scholar, and PEDro. Four hundred thirty-two references were identified. The keywords used for the literature search were in English, which are given as follows: immersive, virtual reality, neurorehabilitation, stroke, and head-mounted display. Additionally, applicable articles were identified through screening reference lists of relevant articles.

Results

Only 12 studies used head-mounted display for immersing the patient into the virtual world. Apart from the feasibility of this new technology, a range of benefits were identified, especially in terms of functional ability as measured by FIM or Barthel, the Action Research arm Test, Box and Block Test, Fugl-Meyer assessment of physical performance, strength, and balance outcomes.

Conclusion

The results from this review support the potential beneficial effect of fully immersive virtual reality in the rehabilitation of stroke patients, maximizing recovery through increased motivation and adherence.