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CORRECTION article

Front. Sports Act. Living, 14 October 2024
Sec. Sport Psychology
This article is part of the Research Topic New trends in esports and gaming: analyzing the impact of esports and video games on body composition, psychological state and health of gamers/players View all 10 articles

Corrigendum: Towards an automated approach for understanding problematic gaming

\r\nAna Paula Afonso
&#x;Ana Paula Afonso1*Manuel J. Fonseca,&#x;Manuel J. Fonseca1,†Joana Cardoso,,,,&#x;Joana Cardoso2,3,4,5,†Beltrn Vzquez\r\nBeltrán Vázquez1
  • 1LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal
  • 2Department of Social and Behavioural Sciences, University of Maia, Maia, Portugal
  • 3Center for Psychology at the University of Porto, Porto, Portugal
  • 4School of Health, Center for Rehabilitation Research, Polytechnic Institute of Porto, Porto, Portugal
  • 5Escola Superior de Saúde, Instituto Politécnico do Porto, Porto, Portugal

A Corrigendum on

Towards an automated approach for understanding problematic gaming

By Afonso AP, Fonseca MJ, Cardoso J, Vázquez B (2024). Front. Sports Act. Living. 6:1407848. doi: 10.3389/fspor.2024.1407848

Incorrect Author Name

In the published article, an author's name was incorrectly written as [Beltran Vasquez]. The correct spelling is [Beltrán Vázquez].

The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.

Missing Author Contributions

In the published article, the contributions of Beltrán Vázquez are: [BV: Data curation, Formal analysis, Validation, Visualization, Writing – review & editing], and the correct contribution of Beltrán Vázquez is below:

[BV: Data curation, Formal analysis, Validation, Visualization, Writing – original draft].

The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.

Publisher's note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

Keywords: video games, Internet Gaming Disorder, gamer behavior, telemetry data, emotional states

Citation: Afonso AP, Fonseca MJ, Cardoso J and Vázquez B (2024) Corrigendum: Towards an automated approach for understanding problematic gaming. Front. Sports Act. Living 6:1502895. doi: 10.3389/fspor.2024.1502895

Received: 27 September 2024; Accepted: 30 September 2024;
Published: 14 October 2024.

Approved by: Frontiers Editorial Office, Frontiers Media SA, Switzerland

Copyright: © 2024 Afonso, Fonseca, Cardoso and Vázquez. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Ana Paula Afonso, apafonso@fc.ul.pt

These authors have contributed equally to this work

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.