Skip to main content

ORIGINAL RESEARCH article

Front. Signal Process.
Sec. Image Processing
Volume 5 - 2025 | doi: 10.3389/frsip.2025.1405808
This article is part of the Research Topic Volumetric Video Processing View all 4 articles

Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability

Provisionally accepted
  • 1 Department of Surgery, Charité University Medicine Berlin, Berlin, Baden-Württemberg, Germany
  • 2 Humboldt Universität zu Berlin, Cluster of Excellence Matters of Activity, Berlin, Baden-Württemberg, Germany

The final, formatted version of the article will be published soon.

    Introduction: Volumetric video production in commercial studios is predominantly produced using a multi-view stereo process that relies on a high two-digit number of cameras to capture a scene. Due to the hardware requirements and associated processing costs, this workflow is resource-intensive and expensive, making it unattainable for creators and researchers with smaller budgets. Low-cost volumetric video systems using RGBD cameras offer an affordable alternative. As these small, mobile systems are a relatively new technology, the available software applications vary in terms of workflow and image quality. In this paper we provide an overview of the technical capabilities of sparse camera volumetric video capture applications and assess their visual fidelity and workflow.Materials and methods: We selected volumetric video applications that are publicly available, support capture with multiple Microsoft Azure Kinect cameras and run on consumer-grade computer hardware. We compared the features, usability, and workflow of each application and benchmarked them in five different scenarios. Based on the benchmark footage, we analyzed spatial calibration accuracy, artifact occurrence and conducted a subjective perception study with 19 participants from a game design study program to assess the visual fidelity of the captures. Results: We evaluated three applications, Depthkit Studio, LiveScan3D and VolumetricCapture. We found Depthkit Studio to provide the best experience for novel users, while LiveScan3D and VolumetricCapture require advanced technical knowledge to be operated. The footage captured by Depthkit Studio showed the least amount of artifacts by a larger margin, followed by LiveScan3D and VolumetricCapture. These findings were confirmed by the participants who preferred Depthkit Studio over LiveScan3D and VolumetricCapture.Discussion: Based on the results, we recommend Depthkit Studio for the highest fidelity captures. LiveScan3D produces footage of only acceptable fidelity but is the only candidate that is available as open-source software. We therefore recommend it as a platform for research and experimentation. Due to the lower fidelity and high setup complexity, we recommend VolumetricCapture only for specific use-cases where its ability to handle a high number of sensors in a large capture volume is required.

    Keywords: Volumetric video, Depth camera, Visual fidelity, Benchmark, User Experience

    Received: 23 Mar 2024; Accepted: 23 Jan 2025.

    Copyright: © 2025 Remde, Sauer and Queisner. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Christopher Remde, Department of Surgery, Charité University Medicine Berlin, Berlin, 10117, Baden-Württemberg, Germany

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.