ORIGINAL RESEARCH article

Front. Public Health

Sec. Digital Public Health

Volume 13 - 2025 | doi: 10.3389/fpubh.2025.1584406

This article is part of the Research TopicDigital Technologies in Chronic Disease Management: Strategies for Enhanced PreventionView all articles

Virtual reality solution to promote adapted physical activity in older adults: outcomes from VR2Care project exploratory study

Provisionally accepted
Vincenzo  De LucaVincenzo De Luca1*Malak  QbilatMalak Qbilat2Alessandra  CuomoAlessandra Cuomo3Antonio  BiancoAntonio Bianco1Francesca  CesaroniFrancesca Cesaroni4Chiara  LanariChiara Lanari4Ad  Van BerloAd Van Berlo5Telma  MotaTelma Mota6Lucia  PanneseLucia Pannese7Michael  BrandstötterMichael Brandstötter8Matthieu  ArendseMatthieu Arendse9Vania  MotaVania Mota10Wilhelmina  Van StaalduinenWilhelmina Van Staalduinen11Hugo  ParedesHugo Paredes2Guido  IaccarinoGuido Iaccarino12,3Maddalena  IllarioMaddalena Illario1,12
  • 1Department of Public Health, School of Medicine and Surgery, University of Naples Federico II, Naples, Campania, Italy
  • 2Institute for Systems and Computer Engineering, Technology and Science (INESC TEC), Porto, Portugal
  • 3Department of Clinical Medicine and Surgery, School of Medicine and Surgery, University of Naples Federico II, Naples, Campania, Italy
  • 4Cooperativa Sociale COOSS Marche Onlus, Ancona, Italy
  • 5Smart Homes, Eindhoven, Netherlands
  • 6Altice Labs, Aveiro, Portugal
  • 7imaginary srl, Milano, Italy
  • 8cogvis software und consulting gmbh, Wien, Austria
  • 9Tante Louise, Bergen op Zoom, Netherlands
  • 10Venerável Ordem Terceira de São Francisco do Porto, Porto, Portugal
  • 11Academy on Age-Friendly Environments in Europe, Gouda, Netherlands
  • 12Interdepartmental Research Center For Hypertension and Related Conditions, University of Naples Federico II, Napoli, Italy

The final, formatted version of the article will be published soon.

Background: Insufficient physical activity is one of the leading risk factors for death worldwide. Regular exercise can improve physical performance and quality of life, reduce the risks of falls and depressive symptoms, and reduce the likelihood of cognitive decline in older adults. Virtual reality (VR) and serious games (SG) are promising tools to improve physical and cognitive functioning. As part of the VR2Care project activities, four pilot sites explored the capabilities of the VR environment in a remote psychomotor training with SG and a hybrid approach with local groups of older adults performing physical activity. Objective: The present study aimed to explore and measure the impact on older adults' quality of life and physical activity of using VR2Care solution and the level of usability, satisfaction and acceptance. Methods: The study is a mixed method study, using qualitative and quantitative surveys to evaluate quality of life and physical activity of older users, and usability, satisfaction and acceptance of the solution. The data collection is a mix of investigator site data entry and users' self-reported data through the solutions or through online and paper-based means. Data were collected at baseline and after a follow-up of 6 weeks. Data are expressed as mean ± standard deviation (SD) unless otherwise stated. Within the group, baseline to end of observation differences were assessed by paired sample t-test. A P = .05 was considered significant. Results: No significant improvements in quality of life and physical activity were found. Little improvement, although not significant, in physical activity was found, comparing the Total MET average value of users who participated in phase I and II, therefore using SmartAL and Rehability. Little improvement, although not significant, in physical activity applies in ≥76 population. Users' feedback on usability, satisfaction and acceptance of VR2Care is generally positive. VR2Care was appreciated mostly for its usefulness in managing physical activity and the capacity to influence the consistency of attending physical activity sessions as prescribed by doctors. Conclusions: Our results suggest that randomized controlled trial will be needed to assess correlations between specific features of the solution and health outcomes.

Keywords: Physical Activity1, Virtual Reality2, Older adults3, Gaming4, Digital health5, Telemonitoring6, Health promotion7

Received: 27 Feb 2025; Accepted: 18 Apr 2025.

Copyright: © 2025 De Luca, Qbilat, Cuomo, Bianco, Cesaroni, Lanari, Van Berlo, Mota, Pannese, Brandstötter, Arendse, Mota, Van Staalduinen, Paredes, Iaccarino and Illario. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Vincenzo De Luca, Department of Public Health, School of Medicine and Surgery, University of Naples Federico II, Naples, 80131, Campania, Italy

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.