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ORIGINAL RESEARCH article

Front. Public Health
Sec. Public Health Education and Promotion
Volume 12 - 2024 | doi: 10.3389/fpubh.2024.1493900
This article is part of the Research Topic Monitoring and Promoting Physical Exercise and Physical Performance in Esports Players View all articles

Investigation of the Playing Digital Games on Shoulder Flexibility, Muscle Strength and Reaction Speed in Volleyball Players

Provisionally accepted
  • 1 Ankara University, Ankara, Türkiye
  • 2 Faculty of Sport Sciences, Ankara University, Ankara, Ankara, Türkiye
  • 3 Faculty of Sport Sciences, Sinop University, Sinop, Sinop, Türkiye
  • 4 Faculty of Sports Sciences, Sivas Cumhuriyet University, Sivas, Sivas, Türkiye
  • 5 Department of Coaching Education, Hasan Dogan Faculty of Sport Sciences, Karabuk University, Karabuk, Türkiye
  • 6 Ministry of Youth and Sports (Turkey), Ankara, Ankara, Türkiye
  • 7 Department of Recreation, Faculty of Sport Sciences, Gazi University, Ankara, Ankara, Türkiye
  • 8 Mehmet Arabacı School of Physical Education and Sport, Harran University, Şanlıurfa, Şanlıurfa, Türkiye
  • 9 Faculty of Health Sciences, Izmir Democracy University, İzmir, Türkiye
  • 10 Yasar Doğu Faculty of Sport Sciences, Ondokuz Mayıs University, Samsun, Samsun, Türkiye

The final, formatted version of the article will be published soon.

    Esports is a natural extension of digital games. Digital games provide a platform for players to showcase their skills, thereby forming the foundation of esports. These two domains continuously support each other, demonstrating significant growth in popularity and establishing a solid presence in the competitive landscape. Digital games require high levels of attention, strategy, reflexes, and coordination, offering pathways to reach the pinnacle of competition. This study investigates the effects of digital gaming on the physical performance, shoulder flexibility, muscle strength and reaction speed of female volleyball players. A total of 50 female volleyball players took part, who were divided into two groups based on their digital playing habits: Group 1 consisted of female players who played video games for at least 4 hours per day in the last six months, while Group 2 included those who played less than 4 hours per day. In the study, the Activ5© Handheld Digital Dynamometer was used to measure the strength of the shoulder muscles during various movements, including flexion, hyperextension, abduction, internal rotation and external rotation. In addition, the BlazePod™ trainer device was used to assess reaction times. The results showed that volleyball players who frequently played digitally showed significant improvements in shoulder flexibility, especially in flexion of the non-dominant side. In addition, these players showed faster reaction times than those who played less frequently. However, a significant decrease in hyperextension muscle strength was observed in the group that frequently played digital games. The study highlights that while digital games can improve certain physical skills such as reaction speed and shoulder flexibility, they can also contribute to muscular imbalances or a decrease in muscle strength in certain areas. These findings suggest potential benefits for volleyball players, particularly in movements that require quick reflexes and flexibility, such as serving and spiking. However, the results also raise concerns about potential negative effects on muscle strength and posture, highlighting the need for balanced training programs to mitigate these effects. Further research is needed to investigate the long-term effects of digital games on athletic performance and physical health.

    Keywords: physical performance, e-sports, Shoulder flexibility, Muscle Strength, physical exercise, Volleyball players

    Received: 09 Sep 2024; Accepted: 14 Oct 2024.

    Copyright: © 2024 Guney, Sahin, Arslanoglu, Yildiz, Aydogmus, Dogan, AYYILDIZ DURHAN, Arıkan, Yasar and Küçük. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Fatma N. Sahin, Ankara University, Ankara, Türkiye

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.