AUTHOR=Gu Dandong , Gu Chenling , Oginni John , Ryu Suryeon , Liu Wenxi , Li Xianxiong , Gao Zan TITLE=Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy JOURNAL=Frontiers in Psychology VOLUME=14 YEAR=2023 URL=https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2023.1238057 DOI=10.3389/fpsyg.2023.1238057 ISSN=1664-1078 ABSTRACT=
This study investigated the effects of a dance-based exergaming on Chinese college students’ energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise. Forty young adults (33 females; Mage = 21.55 years, SD = 2.06) completed two separate 20 min exercise sessions with 10 min intervals on the same day: (1) Xbox 360 Kinect Just Dance exergaming session; and (2) a traditional instructor-led aerobic dance exercise session. Participants’ energy expenditure (Kcal/session) was measured by the ActiGraph GT9X Link accelerometers, and their perceived self-efficacy and enjoyment were assessed via validated surveys following each session. Dependent t-test indicated significant differences in participants’ enjoyment (