AUTHOR=Bono Valentina , Narzisi Antonio , Jouen Anne-Lise , Tilmont Elodie , Hommel Stephane , Jamal Wasifa , Xavier Jean , Billeci Lucia , Maharatna Koushik , Wald Mike , Chetouani Mohamed , Cohen David , Muratori Filippo , MICHELANGELO Study Group TITLE=GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design JOURNAL=Frontiers in Psychiatry VOLUME=7 YEAR=2016 URL=https://www.frontiersin.org/journals/psychiatry/articles/10.3389/fpsyt.2016.00070 DOI=10.3389/fpsyt.2016.00070 ISSN=1664-0640 ABSTRACT=
Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been developed by mapping two pivotal skills in autism spectrum disorder: Imitation and Joint Attention (JA). Eleven games – seven Imitations and four JA – were derived from the Early Start Denver Model. The games involved application of visual and audio stimuli with multiple difficulty levels and a wide variety of tasks and actions pertaining to the Imitation and JA. The platform runs on mobile devices and allows the therapist to (1) characterize the child’s initial difficulties/strengths, ensuring tailored and adapted intervention by choosing appropriate games and (2) investigate and track the temporal evolution of the child’s progress through a set of automatically extracted quantitative performance metrics. The platform allows the therapist to change the game or its difficulty levels during the intervention depending on the child’s progress. Performance of the platform was assessed in a 3-month open trial with 10 children with autism (Trial ID: NCT02560415,