AUTHOR=Nakada Toyohisa TITLE=Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores JOURNAL=Frontiers in ICT VOLUME=Volume 4 - 2017 YEAR=2017 URL=https://www.frontiersin.org/journals/ict/articles/10.3389/fict.2017.00005 DOI=10.3389/fict.2017.00005 ISSN=2297-198X ABSTRACT=Gamified lectures are defined as lectures formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator, and controlled all the game materials. He also became an interface between the game system and students. Redesigned lectures were compared with traditional instruction-based lectures for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format.