ORIGINAL RESEARCH article

Front. Digit. Health

Sec. Digital Mental Health

Volume 7 - 2025 | doi: 10.3389/fdgth.2025.1556468

This article is part of the Research TopicAdvancing Digital Mental Health for YouthView all articles

The Role of Technology and Screen Media Use in Treatment Outcomes of Children Participating in a Digital Mental Health Intervention: A Retrospective Analysis of Bend Health

Provisionally accepted
Kelsey  McAlisterKelsey McAlister1Darian  Lawrence-SidebottomDarian Lawrence-Sidebottom2*Donna  McCutchenDonna McCutchen2Monika  RootsMonika Roots2Jennifer  HubertyJennifer Huberty1,2
  • 1Fit Minded LLC, Phoenix, Arizona, United States
  • 2Bend Health Inc., Madison, United States

The final, formatted version of the article will be published soon.

Introduction: Digital mental health interventions (DMHIs) show promise in improving children's mental health, but there is limited understanding of how technology and screen media influence treatment outcomes. The purpose of this study was to leverage retrospective data to explore the relationships of technology and screen media use with mental health symptoms among children participating in a pediatric DMHI. Methods: Children ages 6 to 12 years who participated in a DMHI, Bend Health Inc, in the United States were included. Caregivers reported their child's screen media use and mental health symptoms every 30 days. Associations of screen media use with mental health symptoms were examined at baseline and throughout DMHI participation. Results: Nearly all children (98.0%) used screen media, with 58.3% exhibiting problematic use and 23.2% showing elevated use at baseline. Elevated screen media use was associated with more severe depressive (z=2.19, P=.022) and anxiety symptoms (z=2.36, P=.019) at baseline, though associations differed by type. Video streaming, internet use, and gaming were linked to inattention, hyperactivity, and oppositional behavior (P's<0.05). While screen media use decreased for most children during care (93.1%), those with elevated use showed marginally greater improvements in anxiety (z=-1.87, P=.062) and inattention symptoms (z=-1.90, P=.058). Discussion: Findings suggest a nuanced interaction between technology use and DMHIs. Future research should explore the specific contexts of screen media use to optimize DMHI effectiveness and address the potential adverse effects of certain screen media activities.

Keywords: anxiety1, depression2, attention-deficit hyperactivity disorder3, therapy4, behavioral health coaching5, cognitive behavioral therapy6

Received: 06 Jan 2025; Accepted: 07 Apr 2025.

Copyright: © 2025 McAlister, Lawrence-Sidebottom, McCutchen, Roots and Huberty. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Darian Lawrence-Sidebottom, Bend Health Inc., Madison, United States

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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