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ORIGINAL RESEARCH article

Front. Dev. Psychol.
Sec. Development in Infancy
Volume 2 - 2024 | doi: 10.3389/fdpys.2024.1438391
This article is part of the Research Topic Early Media Exposure View all 8 articles

The influence of entertainment and brand characters on children's object preferences and monetary judgments

Provisionally accepted
  • 1 Wheelock College of Education and Human Development, Boston University, Boston, Massachusetts, United States
  • 2 Department of Psychology, Faculty of Humanities and Social Sciences, University of Bath, Bath, England, United Kingdom

The final, formatted version of the article will be published soon.

    Companies often use images of popular characters from children's media on their products. The current study investigated how different types of popular characters (i.e., entertainment or brand) influence children’s trust, preference for, and monetary judgments of objects. Additionally, we explored whether children’s own parasocial relationships with such characters influence their preferences and judgments. Participants included 66 four- and five-year-olds (Mage = 5.06; SD = 0.48; 34 boys; 32 girls). First, children completed a selective trust task measuring their preference for information from a familiar or unfamiliar character. Then children asked which object (i.e., damaged with a familiar character image or undamaged without a familiar character image) they would want and which people would pay more money for. Results indicated regardless of character type (i.e., entertainment or brand), children did not trust (i.e., seek out new information or endorse specific testimony) the familiar marketing character more than an unfamiliar character. Children across all character conditions did not display a preference for either object, however they were more likely to rate the undamaged object as more valuable than the damaged object featuring the familiar character. Parasocial relationships for all types of characters were high and did not relate to children’s preferences or judgments. These findings expand on previous research suggesting that although the presence of familiar media characters can influence children’s preferences for individual objects, children can also weigh more relevant features of an object, such as potential flaws in the design, when making other decisions (e.g., value).

    Keywords: familiar characters, Selective trust, object preference, Monetary judgment, Parasocial relationship

    Received: 25 May 2024; Accepted: 29 Jul 2024.

    Copyright: © 2024 Williams-Gant, Harden and Corriveau. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Allison J. Williams-Gant, Wheelock College of Education and Human Development, Boston University, Boston, 02215, Massachusetts, United States

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.