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SYSTEMATIC REVIEW article

Front. Bioeng. Biotechnol.

Sec. Biomechanics

Volume 13 - 2025 | doi: 10.3389/fbioe.2025.1496168

This article is part of the Research Topic Use of Digital Human Modeling for Promoting Health, Care and Well-Being View all 9 articles

Using 3D and 4D Digital Human Modeling in Extended Reality-based Rehabilitation: A Systematic Review

Provisionally accepted
Mengdi Lu Mengdi Lu *Hoda Nazarahari Hoda Nazarahari Inva Gjeleshi Inva Gjeleshi Maria Maryam Maria Maryam Wim Saeys Wim Saeys Steven Truijen Steven Truijen Sofia Scataglini Sofia Scataglini *
  • University of Antwerp, Antwerp, Belgium

The final, formatted version of the article will be published soon.

    Introduction: Extended reality (XR) is increasingly used in rehabilitation, showing potential to enhance clinical outcomes. Recently, integrating digital human modeling (DHM) with XR has gained attention. This systematic review aimed to evaluate the effectiveness of combining 3D and 4D DHM with XR in rehabilitation. Methods: A systematic literature search was conducted according to PRISMA 2020 guidelines on the 28th of May 2024 in five databases (PubMed, IEEE Database, Cochrane Library, Web of Science, and Science Direct). All types of experimental studies investigating the effectiveness of XR using 3D and 4D DHM in rehabilitation were included. Consensus-based Standards for the selection of health Measurement Instruments (COSMIN) and Evidence-Based Guideline Development (EBRO) were used to evaluate the methodological quality of the studies included. Results: Of the 1048 articles found, 16 were included in this review. These studies focused on 3D DHM in XR-based rehabilitation across various conditions and demonstrated superior effectiveness, especially in individuals with neglect, anorexia nervosa, bulimia nervosa, and type 2 diabetes in comparison with conventional therapy. DHM, captured via 3D cameras and combined with motion analysis or Wii remotes, was integrated into XR systems like VR games and avatar therapy. The studies reveal positive impacts on functional (e.g., upper limb function, gait, balance, quality of life), physical (e.g., pain reduction, spasticity, joint range), psychological (e.g., depression, emotional regulation, body image), and general health outcomes (e.g., body composition, metabolic health). Conclusions: Despite variability in study parameters, limited evidence suggests that 3D DHM in XR-based rehabilitation may enhance physical and psychological recovery across various pathologies. This review highlights the potential of DHM and XR integration but underscores the need for further research with larger samples, longer follow-ups, and standardized measures to confirm these technologies' reliability and effectiveness in rehabilitation.

    Keywords: 3D, 4D, Digital Human Modeling, Digital Twin, Extended Reality, virtual reality, augmented reality, Rehabilitation

    Received: 13 Sep 2024; Accepted: 06 Feb 2025.

    Copyright: © 2025 Lu, Nazarahari, Gjeleshi, Maryam, Saeys, Truijen and Scataglini. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence:
    Mengdi Lu, University of Antwerp, Antwerp, Belgium
    Sofia Scataglini, University of Antwerp, Antwerp, Belgium

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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