Skip to main content

EDITORIAL article

Front. Bioeng. Biotechnol.
Sec. Biomechanics
Volume 12 - 2024 | doi: 10.3389/fbioe.2024.1489975
This article is part of the Research Topic Human Digital Twins for Medical and Product Engineering View all 12 articles

Editorial: Human Digital Twins for Medical and Product Engineering

Provisionally accepted
  • 1 Technische Fakultät, Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, Germany
  • 2 Auckland Bioengineering Institute, Faculty of Engineering, University of Auckland, Auckland, Auckland, New Zealand

The final, formatted version of the article will be published soon.

    The current trend towards digitalization of human-centred engineering processes in conjunction with advances in (bio-)mechanistic modelling, high-performance computing, artificial intelligence (AI) and sensor technology leads to unprecedented transformation potentials in medical, product and human factors engineering. These advancements are significantly enhancing human-technology interaction and improving medical treatment outcomes. Biomechanical simulations hold high potential by revealing the processes and inner strain conditions of the human body. For reliable simulation results, a suitable model is required, as well as a measurement, estimation, or prediction approach to analyse human motion behaviour, its interaction with the environment and, if present, its interaction with technology. In this context, we refer to a human digital twin as a virtual representation or digital replica of an individual, created using data from various sources, including sensors, medical records, and other digital inputs. This digital twin mirrors certain physical and behavioural characteristics of the person, enabling simulations, predictions, and analyses. If interactions between humans and technology are considered, the concept of digital twin couples is applicable. This concept facilitates the use of human digital twins and digital product twins (within its environment) in conjunction with different data streams, which can be measured on the human, on the product, or at their interface. The combined use of different data streams may enable a more accurate estimation of the states within the overall human-technology system in terms of a modelbased systems engineering approach. This subsequently allows to optimize physical humantechnology interactions based on simulations, estimations, or predictions with the digital twin couples as well as data transfer between virtual and physical instances of human and technology.The goal of this Research Topic was to explore human digital twins as personalized biomechanical models for person-specific simulations and their application in human-centred engineering. Such simulations allow for computing biomechanical variables from wearable or unobtrusive sensors instead of requiring expensive gold standard lab-based equipment.

    Keywords: Biomechanics, Personalized Musculoskeletal Modelling and Simulation, human-technology interaction, Sensorization, state estimation

    Received: 02 Sep 2024; Accepted: 07 Oct 2024.

    Copyright: © 2024 Miehling, Choisne and Koelewijn. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Jörg Miehling, Technische Fakultät, Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, Germany

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.