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CORRECTION article
Front. Sports Act. Living , 14 October 2024
Sec. Sport Psychology
Volume 6 - 2024 | https://doi.org/10.3389/fspor.2024.1502895
This article is part of the Research Topic New trends in esports and gaming: analyzing the impact of esports and video games on body composition, psychological state and health of gamers/players View all 10 articles
This article is a correction to:
Towards an automated approach for understanding problematic gaming
A Corrigendum on
Towards an automated approach for understanding problematic gaming
By Afonso AP, Fonseca MJ, Cardoso J, Vázquez B (2024). Front. Sports Act. Living. 6:1407848. doi: 10.3389/fspor.2024.1407848
Incorrect Author Name
In the published article, an author's name was incorrectly written as [Beltran Vasquez]. The correct spelling is [Beltrán Vázquez].
The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.
Missing Author Contributions
In the published article, the contributions of Beltrán Vázquez are: [BV: Data curation, Formal analysis, Validation, Visualization, Writing – review & editing], and the correct contribution of Beltrán Vázquez is below:
[BV: Data curation, Formal analysis, Validation, Visualization, Writing – original draft].
The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
Keywords: video games, Internet Gaming Disorder, gamer behavior, telemetry data, emotional states
Citation: Afonso AP, Fonseca MJ, Cardoso J and Vázquez B (2024) Corrigendum: Towards an automated approach for understanding problematic gaming. Front. Sports Act. Living 6:1502895. doi: 10.3389/fspor.2024.1502895
Received: 27 September 2024; Accepted: 30 September 2024;
Published: 14 October 2024.
Approved by: Frontiers Editorial Office, Frontiers Media SA, Switzerland
Copyright: © 2024 Afonso, Fonseca, Cardoso and Vázquez. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Ana Paula Afonso, YXBhZm9uc29AZmMudWwucHQ=
†These authors have contributed equally to this work
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
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